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eccentrix

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Metal Gear: Best to Worst

I played through all of the Metal Gear games in chronological order (Snake Eater -> Guns of the Patriots) over the past few years and ranked them as I went. There was a period where I had to take my time because the next game, The Phantom Pain, wasn't out yet, but after that I was able to get through them pretty quickly. I started Rising, but I don't know if I'll finish it. I'll update this list if I do. Let me know if it's really vital, but I think I got enough from these ones.

List items

  • The Phantom Pain might be the best game game, but the best Metal Gear game has to be this one. I played these games mostly for the story and this game has more story in its opening cutscene than The Phantom Pain has in its whole 200 hours of amazing gameplay. Everything feels nice, it pulls together each thing the series has learned as it went along and this was the first game I wanted to go back to start playing again immediately after I finished it. Guns of the Patriots, you're pretty good.

  • This is an amazing, incredible game, but is it an amazing incredible Metal Gear game? Beneath its shining veneer and perfectly executed gameplay is an empty husk of a story that makes for an experience I have a lot to say about. I'll write it down some day. I went back to this game recently and all the online stuff was so crazy that it really dampened my time with it. I hope I can get over it and get back into this game, because I really do love playing it.

  • Sons of Liberty was the first Metal Gear game I ever played and I'll always have fond memories of the hours I somehow spent playing with guards in Strut A. Nowadays, it really holds up and in the scope of the series, expanded the story elements in a way that gave Metal Gear a world of its own. Sons of Liberty takes the grounded, established narrative of Metal Gear Solid and shakes it up in a whole new way. In some ways it puts the puzzle aspect of the series in the background and gives focus to a possibility of cinematic games never before conceived.

  • Starting from the beginning, doing my best to forget everything I knew about Metal Gear, Snake Eater does a really good job of starting the story on a ground floor and introducing the world Big Boss was raised in. This is also the game that leans fully into its linear, filmic story structure. No backtracking, very light puzzles, just A to B to C action. It does it really well and establishes this as the main series' direction from here on out.

  • Although this was the first really cinematic Metal Gear to be released, it still retained the elements of the previous games that made them almost as much puzzle games as action games. This was my first time playing through this game, unlike its sequels, and it was interesting to see how things played out compared to what I knew about the game.

  • Despite some people's claims that this game doesn't count, it's actually very important to the series and informs the skeleton of the game structure of Peace Walker and The Phantom Pain. I really liked the Stamina mechanic of this game and enjoyed playing with other characters. It really felt like I was building an actual team who fought together and the tactical decisions of who to use for what missions at what time was really unique.

  • This is the only game I didn't play myself, so you can discount this ranking if you want. I had to because this game was so difficult, I couldn't get past the first area, even when I turned the difficulty down. I spent hours on those couple of rooms before just watching a playthrough on YouTube. From that, it looked a lot like the original game, with similar tricks and puzzles, only better. A couple of the solutions were really cool and the story seemed original and innovative for a game of its time and is especially interesting having played The Phantom Pain.

  • I'm not someone who finished a lot of games back in the day. I just enjoyed the novelty of video games in general, I think, and would play the first levels of games over and over again. However, over the years, I've learned more how to stick with games and fight through or against them. Metal Gear is a really cool, original puzzle-action game that shows the heart of Kojima's philosophy for game design. He uses every piece of the game to create puzzles and interesting situations to play with which I don't think are seen anywhere else in video games. If you're interested in what makes the gameplay side of Metal Gear tick, go back and play through this.

  • I like the game, it was an okay experience, but half the game was just boss fights. I don't like boss fights. I know they're a big thing in the Metal Gear series, but the bosses weren't even interesting characters, it was, like, a tank or a helicopter. The few bosses that were fun or interesting were grinded to dust as a requirement for the true ending. Peace Walker is the most difficult boss I've ever beaten and I was playing on PS3. I don't know how I would've beaten it on PSP.

  • I don't think it's fair to rank this game against the others because it's not really a full game, but that's how they released it, so here it is. There's not enough content here to rank against any of these games.