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EchoEcho

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EchoEcho

879

Forum Posts

47

Wiki Points

11

Followers

Reviews: 0

User Lists: 0

@jesus_phish: Yeah, it was back the next time I logged in. Not a terribly big deal.

--

Not sure how I feel about getting jumped and killed in an outpost while trying to turn in quests. Especially when playing solo or as a duo, there isn't much you can do to defend yourself if you're walking up to an NPC with a quest item in hand, and suddenly you've got two other players shooting and/or hacking you to pieces before you can turn it in. Then after that, they just camp your ship and take you for all you're worth. It'd be one thing if it was a run-in with another group out in the wider world -- it's a pirate game, after all -- but it just feels like the outposts should be neutral ground. Hell, there's even a sign posted in the tavern that implies as much. But I was playing with my girlfriend, and we'd gotten a bounty from a message in a bottle, spent a good chunk of time completing it, and then as we were walking into the faction tent with skulls in hand we got cut down, lost the skulls, and then had our boat camped. It wasn't an especially fun note to end our night of adventuring on.

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EchoEcho

879

Forum Posts

47

Wiki Points

11

Followers

Reviews: 0

User Lists: 0

#2  Edited By EchoEcho

Just spent an hour and a half or so running a chicken-collecting quest, and then the gold I got for turning it in spontaneously disappeared when I talked to a shop keeper. So that was a bummer.

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EchoEcho

879

Forum Posts

47

Wiki Points

11

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Reviews: 0

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Original Apple II. I remember coming across a significantly newer version years later and being totally confounded by how much more work they wanted you to put in before you could even leave the starting town.

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EchoEcho

879

Forum Posts

47

Wiki Points

11

Followers

Reviews: 0

User Lists: 0

#4  Edited By EchoEcho

@justin258: Maybe I'm just personally overly pedantic, but I'm a northerner (from Connecticut, though I've lived in New Mexico for the past ten years), and -- at least where I'm from -- we don't call every sled a "toboggan"; we reserve that term for traditional examples of a toboggan. Everything else we just call a sled.

Also, according to The Internet, the term "toboggan" in reference to the hat started as shorthand for "toboggan hat", ie "a hat suitable for wearing while tobogganing." Kind of weird that the shorthand for the hat stuck, yet people stopped using the term for the sled after which the hat takes its name.

Anyway, I've always just called it a knit cap or "winter hat." Disappointed that option wasn't in the poll.

@crazybagman: You'll find that the Wikipedia page covers most of the different names and the origins thereof: https://en.wikipedia.org/wiki/Knit_cap

Most of the differences stem from the fact that this type of cap goes back centuries, with several different origins, all influenced by original purpose and the language spoken at the time in a given area. They're all more or less referring to the same thing, though, and are all equally legitimate. Although I maintain calling them "toboggans" as shorthand for "toboggan hats" is needlessly confusing. What if people started using "baseballs" as shorthand for "baseball caps"? Madness.

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EchoEcho

879

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#5  Edited By EchoEcho

For anyone else who might be interested and doesn't own a PS4, I just checked and it's also on sale on the Xbox One.

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EchoEcho

879

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11

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#6  Edited By EchoEcho

I have a real soft spot in my heart for Secret of Mana; it was the first RPG I ever played, and I have fond memories of going through the entire game with my brother when we were young. Played through the entire game again with my wife several years ago, too, and still enjoyed it.

That said, I'm leery of this remake. Considering how shitty everything Mana-series related has been post-PS1, I'm not convinced Square is interested in giving this the attention and care it deserves. That voice acting certainly doesn't make a good first impression, and the 3D treatment looks underwhelming. Were it a 3DS game I might be alright with it, but as a PS4/Vita/PC release they could do so much more. Something really pretty and stylized that better evokes the concept art for the original game, with a higher poly count and high-res textures, and smooth animation. What they went with is perhaps somewhat faithful to the literal look of the original spritework, but less faithful, I think, to what the original art direction was trying to evoke.

I'll probably end up playing through this with my wife or something, so hopefully the gameplay will be good. Maybe if it sells well enough they'll finally release a version of Seiken Densetsu 3?

Edit: Also, quality of the voice acting aside, wasn't the main character in this game mostly silent? That's probably at least part of why the line delivery in this made me cringe even more.

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EchoEcho

879

Forum Posts

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Alex and Vinny sometimes make me weep when they pass right by important weapon attachments and don't pick them up, but I still love them. Honestly wouldn't say I have a "favorite", and would actually prefer hosting duties get passed around regularly for variety's sake.

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EchoEcho

879

Forum Posts

47

Wiki Points

11

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Reviews: 0

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I used to watch Jesse Cox, some itmeJP, and the occasional Jim Sterling or TotalBiscuit video, but I find I don't have time to keep up with everything anymore. These days, if I watch anyone playing games on YouTube, it's TeamFourStar -- specifically Lani, Kirran, and Grant (by the way), as they have the most entertaining chemistry out of all the guys there (and Grant name drops Giant Bomb a fair amount, which is a nice surprise). My girlfriend's been watching a lot of Press Buttons 'n Talk (with Manky and ProZD), and they're pretty hilarious.

Oh, and let's not forget the powerhouse that is Jeff Green. His Dark Souls speedruns are the standard by which all others are judged.

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EchoEcho

879

Forum Posts

47

Wiki Points

11

Followers

Reviews: 0

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I'd also like another D&D CRPG with a turn-based system like ToEE; it allowed them to bring a lot more aspects of the pen-and-paper rules into the combat in a way that the real-time combat systems never really did. Also still fairly bummed we never got to see 4e given proper CRPG treatment, and it's not really looking like we'll ever get anything substantial for 5e, either. With any of the developers I'd trust to make good on the license busily pursuing their own IPs now, maybe it's for the best.

Even though I still haven't found the time to play through any of the other CRPGs I've backed on Kickstarter (Pillars, Wasteland 2, Divinity, Numenera), I'll go ahead and throw some money at this; looks like it could end up decent, and might make a good way to familiarize myself with the Pathfinder setting. (Never actually got into Pathfinder, though I have a bunch of PDFs from Humble Bundle that I still haven't looked through.) If nothing else, I'd like to encourage the continued creation of this style of game.