@kasaioni: Well, without access to a walkthrough I wouldn't have known how to get to the true ending in the first place, but I did beat all the bosses including ZEKE. Peace Walker turned out to be much more work than I had anticipated (took me around 30 hours); presumably because of the Monster Hunter-esque multiplayer-focused structure of the game.
@arbitrarywater: Yep, the official forum is a sad place alright, which is part of my underlying concern with OpenDev. They're already on the right path, so listening to those clueless foreigners could only hurt.
MMX certainly has a lot of respectable old school DNA and is surprisingly ambitious given its downloadable format and small budget; it's clear that the team at Limbic Entertainment knows its niche audience really well (...which ironically makes all that anxious-to-please "OpenDev" nonsense even more unnecessary).
Have played the first hour or so, and for a cheap downloadable game from some random French developer this is pretty impressive stuff. Structurally there are a ton of similarities with The Witcher 2 (and definitely not just the combat), and while the poor production values and mechanical flaws clearly won't win over the mainstream crowd there's a lot here to like for forgiving fans of quirky Europgs.
The excellent shooters Bulletstorm and Singularity do not belong in the same category as DNF, Fracture or Colonial Marines. That said, I'm currently having a lot more fun with ACM than I had anticipated - I guess going in with low expectations helps a lot - and on the wrongly labelled Ultimate Badass difficulty setting (which would be called "Normal" in any other shooter) the game provides just the right kind of challenge for the most part. The drab space ship environment early on was very forgettable but once the Marines go planetside the proper Aliens vibe ramps up considerably and the game gets at least as enjoyable as the venerable Doom Aliens total conversation (which of course was a much more revolutionary accomplishment in FPS design at the time of its release than ACM is now).
@fisk0: I agree completely about the competent but weirdly reactionary Japanese Wizardry games. Wizardry VII and 8 in particular are ground-breaking RPGs, and seeing as the "Dark Savant trilogy" has far more in common with modern open world singleplayer RPGs than the earlier 1980s classics it's a bit surprising that the Eastern fanbase has stuck so closely to the original formula. I realize that Dragon Quest-like dungeon hacks are still popular in Japan, but it's not like the Japanese gamers dislike sprawling epics with (even) more complex character development systems. Presumably economical factors play a large part here, as dungeon crawlers must be relatively cheap to produce.
And in regards to Wizardry Online, I was definitely annoyed by yesterday's connection issues since I really wanted to give the game a chance now that it was conveniently available through Steam and all...