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El_Blarfo

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El_Blarfo

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#1  Edited By El_Blarfo

Yet another reminder that digital media of all kinds is totally dependent on the whims of whatever group of fucknuts happens to own the site that week. You finally got GB back up to something like a full staff? That's nice, here's some layoffs.

Fuck Fandom. I'll be taking my subscription money and spending it on Jeff or Nextlander or both.

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El_Blarfo

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#2  Edited By El_Blarfo

@hairyreddog: Interesting point. This stuff definitely can vary quite a bit by state.

The article refers to a protective order being "filed" which implied to me that there was an active approval process, but I don't actually know! Happy to defer to anyone who's more familiar than I am with California's process.

Anyway, one of the reporters on this is NBC's Kat Tenbarge, who has done some really thorough, detailed reporting on this sort of thing before, so I trust her to do good work here, whatever comes next.

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El_Blarfo

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#3  Edited By El_Blarfo

@shindig: Impossible to say from what's in that article, but the alleged victim was granted a protective order against Roiland. Meaning a judge thought that she was credibly in enough danger to sign off on it. (ETA, for clarity: all the court and police records of the case are sealed under that order.)

I'm sure there'll be more reporting coming from various outlets now that it's public knowledge.

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El_Blarfo

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Story here.

I've gone from thinking RIck and Morty was a clever, if snarky, inheritor of Futurama's audience, to thinking it was fun but overexposed, to being skeeved out by the kinds of fans Roiland seemed to attract, to... well, this.

We'll see how this all shakes out, I guess, but yuck.

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El_Blarfo

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El_Blarfo

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@bigsocrates said:

I think Firaxis did really well with the parts of the game that are their core competency (tactical combat) and not nearly so well with the other parts. They may even have been separate teams.

Very possibly! What seems crazy to me is that no one ever seems to have checked if the two teams made a cohesive final product. Or they did and decided it was fine. Weird!

it's frustrating that a game with combat this good has so much else wrong with it. I really thought it would be my GOTY after the first however many hours but right around the time I discovered that the book club really just was a book club where Wolverine complains about the snacks and Captain America gives super sincere thoughts about the latest book I was like..."why is there so much of this stuff?"

Yep, that was exactly my experience as well. Behold, my reaction to the game over the course of the campaign.

Loading Video...

This game would have been a 9/10 with about half to two thirds of the non-combat stuff cut, and especially with the dialog trimmed down a lot.

Totally agree. This game needed nothing so badly as a major edit. I could have tolerated the abbey stuff so much more if not for the sense that it was actively thwarting me from playing the game.

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And they spent a lot of resources on other stuff that didn't add much to the game (not just my opinion, widely shared.)

Just chiming in here to echo this. It's not that Wolverine's arm is an unforgivable sin, really. It's just that there are a lot of baffling design elements in Midnight Suns. They stand out more because other parts of it are really fantastic!

I've rarely felt so conflicted about a game. It's almost like the developers had some kind of Jekyll and Hyde thing going on.

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#8  Edited By El_Blarfo

I don't have much to add-- except to echo that The combat and tactics are indeed excellent. They have to be, because the talkin' and explorin' are truly dreadful.

If anything, @bigsocrates summary of the dialogue is TOO SHORT. Holy fuckin' moly, I'm especially looking at you, Tony Stark.

@undeadpool compared this to the original Mass Effect, and that was my thought as well. The difference is, there was a joy of discovery in ME1. Krogans and Turians and whatnot were unknown and mysterious, so you got a thrill from exploring a new setting.

You don't get that here. If you're playing Midnight Suns, you're at least somewhat familiar with these characters, and there are better stories about them that have been told in other places. You already KNOW Spider-Man is neurotic and insecure, and his own game conveyed that in a much more interesting way.

I would love to go back and play the campaign again for that sweet sweet combat, but I just can't bring myself to sit through the story a second time. Maybe Firaxis will patch in an X-COM-ish mode that cuts to the chase.

Anyway, back to wrapping presents. But this thread has taught me the true meaning of friendship.

Before this thread I felt so alone. Now I'm part of a team.

That team I'm part of? It's this one. These people, in this thread, right here.

A team of threadmates.

A thread of teammates.

Friendteam.

Threadfriends.

Teamfriends.

Fred Team?

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El_Blarfo

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#9  Edited By El_Blarfo
@el_blarfo said:

I do wish there was about 10% less RPG stuff, and the characters were about 10% less chatty. I enjoy it, but the ratio of Abbey social time to doing missions feels slightly off.

Overall, though, it's a good time!

I would now like to amend this to 33% each. Still LOVE the combat, still love these characters, but man, the between-mission stuff is getting to be really dull.

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#10  Edited By El_Blarfo

@constantk: I have not, and for the most part, even the skins included with the standard edition haven't been interesting enough for me to switch them up.

I'll probably just go for a season pass if the DLC character sound interesting. What a shocker, one of them is apparently Deadpool, which... sure why not. Not sure who else is on the docket.

ETA: It's Deadpool, Venom, Storm and Morbius. Color me an intrigued maybe. Depends how much I feel like replaying this thing by the time they come out. We'll see if I get that periodic XCOM itch with this game too.