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Elemmire

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LBP 2: Anyone remaking/improving Worms Franchise?

They say that the posibilities are endless. I imagine then that a worms clone shouldn't be too hard to pull off. I mean. Only one dimention. Fabricating weapons with in- game assets. What could possibly be so hard? And with in game physics, I believe such a game mode could have huge potential.
 
Anyone interested in taking on the responsibility of making this happen?
 I sure hope so.
5 Comments

Follow up - Slow Bomb

Thanks for a lot of good insights.
 
Sure, I can see that a small staff has to make their tactics different. I'm not complaining that they are doing a bad job, because they clearly aren't! But even if they are doing their best, they still have to fill the niece they have created for themselves. They ultimately rely on high quality analysis of everything "game". I'd just like to see those hard earned skills come to use in some more developer/publisher interviews, that's all.

5 Comments

The slow bomb

I'm an avid reader of video- game news. Giant Bomb has been my friend since they started. The page's wiki based knowledge archive, some of the best reviews of the business and it's informal style are all trademarks that keep pulling attention. But the refresh rate i slooow. 
The holliday season was slow all over, but as the pace has picked up again on blogs like kotaku, gametrailers, Giant Bomb has lagged behind. Even Bayonetta doesn't have a vido review!  
 
Leaving the verdict out on Darksiders doesn't help either. And I'm wondering. Is this the result of a slow pace, or a more meticulous approach to reviewing? I'm hoping for the latter. Because Giant Bomb doesn't have anything to offer other than the occasional update now and then. I'm going to stop coming back. 
 
Many of those now working at Giant Bomb came from gamespot, and while I was delighted at the modernisation of many of gamespots qualities, Giant Bomb failed to bring on the eccelent inverviews.  
 
I'm hoping Giant Bomb will find new ways to bring new and good content to the site, or I believe it will see a decline in visits.

27 Comments

Check out the new animus!

Hey
 
I'd just like to tell you of two amazing photo's in the Lucy Stillman page, revealing the new "modern" environment in the AC franchise.
Live and let live!

1 Comments

Nathan Drake, as portrayed in Uncharted 2

 

I believe the count on sensible reviews on metacritic for this game has now passed 70. And yet none of those reviews have given the game a score below nine out of ten. Seldom do you see a so unanimous approval of a video game title. As you have no doubt read plenty about the game's structure, gameplay and outstanding graphics I choose here under merely to elaborate a bit on the storyrtelling.

The story senters around the personality of the game character. What is amazing is that with a few exceptions his character nearly does not evolve during the whole game. He is, who he is. As an experienced adult and adventurer, he has already been put through many situations that  has been able to shape his character, and now what the game does, is play his character against several others in order to portray various sides of our protagonist. His personality is balansed on several scales where he realistically falls a bit of sentre everytime. As some sociologists point out, you need not be one or the other only, but the two sides can play upon one another rather like counterpoint in songs. He ranges from opportunistic to loyal, from revengeful to forgiving, from masculine to romantic and so on. The only point where he does not at all let go, is of his humour. In fact, the whole game keeps a light hearted tone, almoast all the way through, a trait which is carried over to the graphics, which, as well as having been improved drastically in it's sequel, as also taken on a tint of cartooniness.

There is also a sort of duality to him externally, which is that he acts whimsical but is an expert shot, athlete and historian.

I'll round off with a short message to mr. Desilets: THIS character i rolle played. If there were any invisible walls in this game, I wouldn't know, because it never occured to me to look anywhere else than where Nathan would. But who wants to identify with an introverted self absorbed asshole who never, ever changes his clothes even after a hot ride across the desert, even if he has a changing room! There is a fine line between exotic and outlandish. A very fine line.

6 Comments

Assassin's Creed 2 speculations



I am really psyched about all the new features in this game. Hopefully more weapons means harder enemies,
more moves and missions means versatility and day/night sycle means alternate ways of concealment. The "pray and be gone" mechanic
of the first game was to my opinion it's weakest link.

Here are three concept art images in high quality. Each of the three pictures has something interesting to show. One of them shows Ezio tearing a guard down from his tower while ganging on the side of the wall. Th is is oneof the new features of the next AC game. He is supposedly going to be able to attack from hideouts, ledges and even water! The concept art image which shows the venezian canal has to really dark characters to the right of the screen wearing masks. Will some interesting gameplay come out of this? And the last one shows Cosimo de' Medici, Lorenzo de' Medici's grandfather and de facto ruler of Florence at his time.
Florence is already confermed as a city. Then again, I could be wrong. Here is a picture fo comparison.

Cosimo de' Medici
Cosimo de' Medici







I just stumbled upon this amazing AC2 blog! Be sure to check it out. It has everything you need to know.
http://lifelessly-yours.blogspot.com/2009/04/assassins-creed-2-facts-theories-and.html

Peace out

2 Comments