It usually takes three for me to get my hands acceptably dry. I try to avoid hand dryers when possible, especially those Dyson ones. There's always puddles of water and who-knows-what-else collecting in the bottom of those dryers, so no thanks.
I like the general idea of this... but I'd rather it be normal sized Legos. I think they'd look better with the 8-bit aesthetic. That Mario just looks like some sort of pseudo-Duplo thing.
Overall, I haven't been playing games as much as I used to. On the weekends I've been playing Rocket League, which is a shift from my normal gaming habits. I've never cared that much for multiplayer-only games, so finding myself enjoying RL as much as I have has been surprising to me. I'm not good in the least, but hopping on with some friends and occasionally nailing some ridiculous shot is satisfying.
I like both, though I probably prefer TES at the end of the day. To me they're trying to accomplish two very different things and aren't neatly comparable.
The strength of TES is in the wide variety of approaches you can take with any situation. You could use illusion and conjuration and never have to touch an actual weapon. If you really wanted to, you could just be a traveling alchemical merchant and avoid quests involving combat altogether. That level of openness appeals to me despite the relative lack of depth in melee combat.
The Witcher series is very narrow in that it's telling the story of Geralt and all of the RPG elements are in service to that character. While you can spec towards melee or alchemy or signs, at the end of the day you're a monster hunter with a highly defined set of tools. I'm not sure that being able to spam dodge/roll is that different from the myriad ways to cheese fights in Souls games, though I only ever played the first Dark Souls, so take that as you will.
The audio experience is really important to me. We have both AMC and Regal as choices, and I vastly prefer AMC simply because the Regal theaters around here tend to have painfully loud audio. I've left one or two movies with a headache that I believe was due to the volume.
It's sad to see Dan head out, but hopefully he'll still drop in for podcasts or streams now and then. He's been a part of, if not the driving force behind, some of my favorite GB content in recent years. Best of luck to him!
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