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EndlessMike

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My Experience with the Risen Demo

Just in case the title does not make it clear this is only my experience with the demo, not the full retail product.
 
Risen was a game I had not heard of until a few days ago. I'm a big fan of RPGs and it's been a while since I played a good third-person adventure style RPG so I downloaded the demo off of Steam. You jump right into the game with your player character laying face down in the sand, in what looks like a shipwreck. After your character stands up you're given control to move around. It's pretty standard control style (WSAD to move, mouse for camera) and you pick up objects by left clicking. Objects appear all around the place by popping up text when something is near which is a good system because the graphics are not something you want to focus on long looking for pieces of gold. 
 
Pretty soon after meeting the only other survivor of the shipwreck (your standard boring video game girl archetype) you're told to pick up and equip your first weapon, the club. Upon doing so you learn the middle mouse button is used to trigger combat mode, which is where I realized this was going to be an action RPG game. Basically it's right click to block and left click to swing, while you can vary your swing depending on which direction you're moving. It's awkward and does not feel like any of your attacks are very effective. No matter which direction  you move it seems like your character just swings his weapon with reckless abandon and the blocking is difficult to get a feel for too. The combat just feels too loose, like you don't have enough control over what's going on, and it just leads to you clicking the left mouse button as quickly as possible until either you or your enemy is dead.
 
Another important note is the difficulty. Because the combat is such a guessing game it's pretty impossible to avoid taking damage, even from the very early enemies. The problem with this is that enemies in this game hit hard and hit often. Soon into the demo I found enemies that were able to kill me in about 3 hits, whereas it took me around 10 to 15 to kill them. Now maybe I was doing something wrong but since the game was giving me literally no direction as to where I was going or how to improve my character I was pretty much left to my own devices.  
 
I decided to look around some of the menus to see if there was something I was missing. I came upon the character screen responsible for distributing stats upon leveling up. It looked pretty lacking for a modern day RPG with the possibilities for the basic warrior, rogue, or mage archetypes. The amount of possible skills were pretty lacking as well, though this could all just be a sympton of the demo and the actual game might be a lot more in depth.
WIthin about 30 minutes into the game it crashed to the desktop. From my experience so far I don't plan on opening it back up and I certain don't plan on paying 50 dollars for it. 
 
If anyone has played the full game and likes it let me know.
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EndlessMike

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Edited By EndlessMike
Just in case the title does not make it clear this is only my experience with the demo, not the full retail product.
 
Risen was a game I had not heard of until a few days ago. I'm a big fan of RPGs and it's been a while since I played a good third-person adventure style RPG so I downloaded the demo off of Steam. You jump right into the game with your player character laying face down in the sand, in what looks like a shipwreck. After your character stands up you're given control to move around. It's pretty standard control style (WSAD to move, mouse for camera) and you pick up objects by left clicking. Objects appear all around the place by popping up text when something is near which is a good system because the graphics are not something you want to focus on long looking for pieces of gold. 
 
Pretty soon after meeting the only other survivor of the shipwreck (your standard boring video game girl archetype) you're told to pick up and equip your first weapon, the club. Upon doing so you learn the middle mouse button is used to trigger combat mode, which is where I realized this was going to be an action RPG game. Basically it's right click to block and left click to swing, while you can vary your swing depending on which direction you're moving. It's awkward and does not feel like any of your attacks are very effective. No matter which direction  you move it seems like your character just swings his weapon with reckless abandon and the blocking is difficult to get a feel for too. The combat just feels too loose, like you don't have enough control over what's going on, and it just leads to you clicking the left mouse button as quickly as possible until either you or your enemy is dead.
 
Another important note is the difficulty. Because the combat is such a guessing game it's pretty impossible to avoid taking damage, even from the very early enemies. The problem with this is that enemies in this game hit hard and hit often. Soon into the demo I found enemies that were able to kill me in about 3 hits, whereas it took me around 10 to 15 to kill them. Now maybe I was doing something wrong but since the game was giving me literally no direction as to where I was going or how to improve my character I was pretty much left to my own devices.  
 
I decided to look around some of the menus to see if there was something I was missing. I came upon the character screen responsible for distributing stats upon leveling up. It looked pretty lacking for a modern day RPG with the possibilities for the basic warrior, rogue, or mage archetypes. The amount of possible skills were pretty lacking as well, though this could all just be a sympton of the demo and the actual game might be a lot more in depth.
WIthin about 30 minutes into the game it crashed to the desktop. From my experience so far I don't plan on opening it back up and I certain don't plan on paying 50 dollars for it. 
 
If anyone has played the full game and likes it let me know.
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Jim_uk

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Edited By Jim_uk

The combat is a bit of a nightmare at lower levels, it does get better as you learn new moves. I prefer it this way, unlike Oblivion you really feel like your improving as the character gains experience. The most important thing is timing, keep your shield up and only drop it to make a well timed strike or series of strikes. Don't take on large numbers of enemies at once, carry plenty of healing potions and be prepared to run away. I've been playing it for a few days now and I'm really enjoying it, yes I die a lot but it's easy to quicksave the game autosaves enough not to make it that much of a problem. I think this is going to be one of those games people will either love or hate. I can't really comment on stability, my game is solid but I do know some people are having issues.

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deactivated-5f8ac39b52e76

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From reading the feedback in a german forum, the game seems to be significantly harder than Gothic 2 with its add-on - and that was quite a deadly combination back in the day. "Kiting" is absolutely essential in the mid/late game [ kiting explained ].

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Al3xand3r

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Edited By Al3xand3r

You just need to get the timing right. Don't click like a mad man, click in the rhythm of your swing and your character will do his combos much faster. Other than that, learn to block and dodge. Blocking is as simple as holding right click, dodging is just a double tap. Since the first enemies are those bird things, it's best to wait for them to attack first then follow with a combo. Combat is not a guessing game at all. If after you get the hang of it something appears too hard for you, then it probably is, so forget about it for now and move on with other quests/areas.

As for the woman, how can you even tell she's a boring archetype? Actually, she's not even a main character or anything, and you only exchange a few lines then leave her to wander off on your own, only catching a glimpse of her much later on if you even care to know of her. She's not deep enough to be an archetype, she's just a stranger you don't interact with beyond that starting area (after you talk to Jan is the last you concern yourself with her, unless you wanna go back and infrorm her someone's gonna come get her later, she gives you a potion  then).

Like it was evident in my thread about the game, the demo is extremely limited (and therefor bad) and cuts off just as you go to the first quest hub area, whichever of the three you choose based on how you play.

You'll find combat is not your prime concern at all for a lot of the game as the quests have an adventure game feel to them (ok, there's a fair share of item fetch and enemy kill quests also, but a lot of them aren't). You look for clues, interact with NPCs, get items, trigger events, and so on, while deciding for whose benefit you do it and in what way you achieve that. Going in more detail would be borderline spoilers so I won't.

I don't see what you find so limiting in the skills. There's pretty much everything, from different melee and ranged weapons, to making a vast variety of magic scrolls and brewing potions (which need materials you get from plants and learning hunting for getting animal parts), crafting weapons and accessories (which need ingredients you get from mining mostly), lockpicking and pickpocketing, and whatever else. They may be more condensed than other games but they still allow for a great range of actions to match your play style and how you want to solve a given quest.

Enemies also don't respawn (aside from some wild life that repopulated cleared areas after I reached chapter 2), so the focus is certainly on exploring and questing than constant killing (though exploring obviously involves a fair share of that).

I would say the demo misrepresents the game because it's basically a tiny linear area that allows you to get the hang of the basic mechanics, like a tutorial, but doesn't give you a glimpse of the actual questing or exploring of more wide open areas.

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EndlessMike

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Edited By EndlessMike
@Al3xand3r: My problem with the skills was just a lack of anything unique. You can train melee, ranged or magic. You can brew potions or learn stealth. It doesn't do anything that hundreds of RPGs have done before it. I've played a lot of RPGs and it's hard to get into a new one when I don't see the ability to make a new type of character. Something like KOTOR or Mass Effect are good examples of a character progression system that was innovative at the time.
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EndlessMike

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Edited By EndlessMike
@Jim_uk: I can appreciate that but I guess I just didn't find the combat very fun. I never like a combat system where your character attacks slightly after you hit the attack button. I know it looks kind of cheesy for a character to swing immediately with no pullback but it's hard to time something when the swings don't correspond to your clicks. I think the game would benefit from a turn-based system instead of action. Even in Morrowind and Oblivion, the weakest parts of those games was the combat.
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Edited By Scooper
@EndlessMike said:

" @Al3xand3r: My problem with the skills was just a lack of anything unique. You can train melee, ranged or magic. You can brew potions or learn stealth. It doesn't do anything that hundreds of RPGs have done before it. I've played a lot of RPGs and it's hard to get into a new one when I don't see the ability to make a new type of character. Something like KOTOR or Mass Effect are good examples of a character progression system that was innovative at the time. "

I see where you're comming from but I feel sometimes it's nice to just play a regular old RPG. I don't always need a 'unique feature' and especialy if it's tacked on only because it feels it needs to. They probably could of come up with something unique but if that unique thing fails it can bring the whole game down if it relies to much on it.
 
I haven't tried to the demo yet (I'm waiting to see if they put it out on 360) so I can't give any impressions on the actual game yet, just giving my opinion on this style of RPG.
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Jim_uk

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Edited By Jim_uk
@EndlessMike:  It's certainly not for everyone, I've sworn at the screen on many occasions when my character has been injured or killed in some ridiculous fashion. Getting staggered is the problem, if the attacks come too fast you just don't get a chance to defend yourself or retaliate.