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EnduranceFun

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EnduranceFun

1116

Forum Posts

223

Wiki Points

59

Followers

Reviews: 0

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#1  Edited By EnduranceFun

The main character in the first game wasn't actually a bully, but a troubled student. A girl could work, though it doesn't matter, clearly the bomb crew trying to be politically correct - what matters is the developer's ability to find a satisfactory main character.

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EnduranceFun

1116

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#2  Edited By EnduranceFun

@Morbid_Coffee: HOLY SHIT DUDE! :O

Amazing job! Also loved your post on the last page. This is really good stuff but I think it could be designed better to accommodate that obsessive nature of MegaMan play, going for perfect runs and so on. Right now it's... a bit insane to say the least.

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EnduranceFun

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#3  Edited By EnduranceFun

Went back, beat Ryan fair and square. More please!

I definitely better understand the deliberate pacing and can see the work put into how the boss feels. It's a little ill thought out, though - this would be great for a full game, but if you intended only to do one or two boss fights, it's jarring to be thrown into this hard boss fight where only a fully activated jump gets you onto the platforms and a slide is needed to evade attacks, two necessary elements needed to survive. However, full game would be great. I dare think of what levels would look like.

You guys tell me when you can perfect run Ry Man.

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EnduranceFun

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#4  Edited By EnduranceFun

Finally got around to playing this. Fuck Ryan Davis. I will admit I won entirely because Ryan tried using his uh uh uh uh attack when on top of the wall of the room, meaning they didn't work, letting me get off a good five hits or so on him for free. Lots of luck too.

My advice would be not to focus so much on making it so damn hard. It'd be easier and more accustomed to MegaMan to give every boss a discernible pattern. I understand why you'd want to make it randomised [rogue-like like] but while this makes for a more versatile boss fight, it also makes it impossible to learn and adapt to, you're basically just hoping that you get lucky, and that is just annoying. Like I hated the homing and boomerang nature of the projectiles, they were too hard to dodge. The randomness of the humming birds also meant I literally couldn't dodge a lot of the time - you should have one or two patterns for that. Plus Ryan seemed to enjoy bolting across the room at mach speed a lot of the time, jeez.

Very fun and I really really hope you make more. A full game would be a God send.

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EnduranceFun

1116

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#5  Edited By EnduranceFun

Voted for Vinny / Tricast Man

My ideas: he drops collectibles as static hitboxes but after a while they become stagnant. If Tricast Man picks them back up he can recover health, MegaMan has to shoot them to stop that. Tricast Man can also create effects on the screen distorting the game as a hitbox, maybe super-impose the game itself to make a hitbox out of a created border? For a basic attack... just have him shoot his gun yo. Could be good in stopping the foe from getting your leftovers.

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EnduranceFun

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#6  Edited By EnduranceFun

It's sad that you lack the time. If you fished around enough you may be able to find like-minded duders to help do the code. If you wanted ideas for the others, I'm sure everyone would love a thread to suggest stuff like, 'what should be X's level and boss?' I know I'd love to be involved in something this awesome but can't program.

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EnduranceFun

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#7  Edited By EnduranceFun

I want a full game! Is this simply not feasible?

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EnduranceFun

1116

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#8  Edited By EnduranceFun

The Walking Dead and Journey were fun. The former mostly because of speculating about it with a friend and experiencing it in the moment, though it has just about zero replay value - still very impressive for the low price tag. The latter was almost the exact opposite experience and probably in fact the better game for that. I could and sort of want to play that game over again a million times, but the playthrough I had was just so special, I don't want to go back. A very special game indeed.

Least favourite... Sticker Star was abominable for axing the story and becoming New Super Paper Mario. To me, Mass Effect 3 and its ending ruined that series which previously I loved. Man, there was basically no big game I liked this year, it felt as if the gaming industry fell asleep. Looking at other people's favourites I think I need to go play some indie games like Mark of the Ninja, or stuff like Binary Domain. It'll take a mighty 2013 to convince me the 'big players' of the publishing world aren't completely out of touch with gamers.

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EnduranceFun

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#9  Edited By EnduranceFun

Been a shit year. Only games that deserve it at all are XCOM and maybe TWD or Journey.

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EnduranceFun

1116

Forum Posts

223

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59

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