This is intended as a angry yelly Internet comment.
That said, the problem I have with Patrick is that I came here for a article about Fez 2, but this is just an article about Patrick.
I typically avoid Patricks articles but the few I have read all seem to devolve at some point to shameless self-promotion of his sterling moral character.
I suppose I need to send Patrick a email or Tumblr to ask why he thinks it necessary to include a gallery of fan images of himself in a completely unrelataed story about indie developers.
Relax, he's talking about his own experiences and feelings as they relate the the subject at hand.
Ask yourself "Is this something to be angry about?"
Always online games might to need a "Service-Score" in addition to whatever other scores. In addition, if content changes dramatically a year later then just add a new "Content-Adjust" score. Then with your original "Static Score" you have a triple-score system.
Currently, Polygon's score could look like [ 9.5 / 4 / -- ]
So you're controlling a character when you play a game; how does that in any way affect your own sense of morality any more than watching movie or reading a book?
People in power who believe that, do so because the reason they got into politics was to control people. They've been taught that they can control people through such minor influence and that pseudo-scientific belief just exposes their own seedy motivations.
To this day, no game format has surpassed the text adventure in terms of immersion, feeling, character, story etc. Just like books vs movies, there are just some things that require written words to convey. It's a shame they're ignored by so many.
If you've never played them, I recommend Infocom's A Mind Forever Voyaging and The Witness. Hell they're all good, but those two especially.
I've toyed with Inform too, but I have to say, it is less programmer friendly than TADS. It comes down to whether you want predictable programmer's syntax for your program, or a psuedo-english syntax where there is a lot of guess work in forming the sentences required to execute your desired logic.
That's the logic of the program mind you, not even broaching the topic of what the player types for commands. They both handle that very well.
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