If you dont wanna read my essay, you can just scroll to the bottom to read my question.
Just to clear any misunderstanding here, I do not hate or dislike Denis Dyack. I actually respect the man highly, especially since the incident with Neo Gaf forums, he just confronts things without fear, and perhaps without understanding the consequenses it causes for his little baby, [i]Too Human[/i].
For those of you who do not know who Denis Dyack is, he is the president of Silicon Knights, developer of Eternal Darkness, Legacy of Pain...eh, Kain, Metal Gear Solid: Twin Snakes and Too Human. He is a very uniq character, and challenges the community of gaming all the time, especially on the Neo Gaf forums, were he recently made a bet that if Too Human got a score under 70 or 80 that he would have some sort of tag on his nick there. The reason for this is that he reacted to the way people interpeted Metacritic scores, he felt they based a game on Metacritic scores(Metacritic is like gamestats, it piles up all the reviews they can find, and creates a median for it).
He has also done alot of other things to critizise the overall community of gamers, and reviewers, and also making himself a target to hate or love. You rarely see a guy standing more out than his own game, even though you have people like CliffyB and Peter Moleyneux they bring the attention to the game. You can see CliffyB stand on a stage and talk about Gears of War and think like "Oh My God, this guy is like awsome, and he has like and awsome game", he kinda brings the extra Bigger, Better and more Badass to the game, so to speak, but Denis Dyack is kinda the opposit, using is position as a "famous" person to talk about things he want to talk about, not what people want to hear. Like when he appeared on 1up yours podcast, and spent an hour talking about what was wrong with gamers and reviewers and such, taking everyone by suprise, since everyone wanted to hear him talk about Too Human, not about his personal interest(even though I was completely intrigued with his presentation of his opinions, that guy can realy rant on and on, like, holy sh*t).
The point being, do you think by putting himself too far out there, and casting somewhat a shadow on his own game, he hurt Too Humans potential with the public in the process ?
As for I, I think he made alot of haters get grounds for going around and bashing the game, and in the process creating a fad of hating the game. In the end though, I just hope the haters will open their eyes and see that you can't judge a game before you have actually played it.
Well, people play this demo, hoping it will suck. That's just the way it is, I mean, even Xbox 360 people hope this game will suck. But then again, it does have som learning curve(?), and when you master it, you will get the pleasure of owning. Just like Skate, but probably not that hard ; o
The avatars can be used if you want, it is an addition for those who want something better than crappy Mii's, with more customization and more realistic look(and if you think the MS avatars and Miis look alike, stick a pen in your eye damnit).
And if your like me, and don't give a damn, you can ignore it.
The only concern I have for this is the developers having to much focus on force powers instead of balancing it between owning ass with the lightsaber and force powers. But other than that, i'l would not hesitate to buy it ; o
Give them a chance, who knows, maybe they actually give a crap about what people think and make som minor/major changes that might make it work. Personally i don't give a crap about interface, games are the thing i use my console for, so big wooopsie do care.
Now, I havent had the chance to download the demo, so I can't bring any impressions to the table, but i'm pretty sure i'l be playing the close up and very personal Berserker; o I like going head to head with enemies. ; p