@hurricaneivan29: Well okay, fair enough. That's kinda a different discussion though I think. All games could stand to be less tedious. I think the original point however was that games's stories are often hurt by the inclusion of "gamey" things. Unless I read the OP wrong, I'll agree it was a bit confusing.
I think if you want to drop me into a well realized fictional world than I shouldn't spend half a game with my face in a sink looking for ammo and money. That jeopardizes the greater experience that could be possible.