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Epsilon82

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Epsilon82

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@flippyandnod said:

When stuff disappears like this it's usually because the publisher no longer has the rights.

Perhaps Kojima owned the rights to this property and when he left the rights went with him.

Shit, I never even considered that.

Doesn't that usually just apply to new purchases though? As in, they don't have the rights to continue selling the product, but that doesn't mean that people who already bought it can't re-download it. Maybe it's just because it was free that this no longer applies, or maybe it's different on PSN than it is elsewhere, but I know for a fact that I own at least a dozen games on Steam that I can still download at any time today despite the fact that they haven't been available on the storefront for years now.

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Epsilon82

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@xeirus said:

I can't believe I'm saying this... but the WiiU is by far and away the better console right now.

Completely agreed. Especially if you also have a PC, the Wii U is the best console to own by a LONG shot at this point. I'm frankly shocked that at this point I'd rate the consoles in terms of present value 1) Wii U, 2) XBone, 3) PS4. I tend to have higher long-term hopes for the PS4, but right now there's just not much out there other than occasional marginally superior multiplats that still get curb-stomped by a modest PC.

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Epsilon82

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@plwolf: Yes, I have become painfully aware of the ridiculous prices for RB3 drums, or pretty much any RB-related equipment, ever since production stopped and stores liquidated all their remaining stock. Last year one of my pads started losing responsiveness and ultimately completely died, and I was pretty much SOL. I actually even went to the extent of buying a real electronic drum kit, which I then had to route through my PC to get the proper MIDI output, and it was mostly working except I couldn't figure out how to get the bass pedal to stop double-hitting all the time. So I had to return that and fortunately had a friend who was willing to give me his old RB1 drum kit, which is far from ideal but at least it was barely used so I can at least play the game.

Then just yesterday my trusty GH: Warriors of Rock guitar bit the dust; it just stopped syncing with the PS3 no matter what I did, and I suspect that my USB hub may have fried the dongle because it was extremely hot to the touch when I was moving it to different ports, etc. Fortunately I still have my GH: World Tour guitar and the dongle, which still works fine, but it's getting really frustrating to have my RB experience deteriorate so badly over time without paying through the nose for replacement gear.

Even if they just had one final new release with hardware, I'd take immediate advantage to buy backup hardware (although they probably wouldn't even be compatible with the old systems now that I think of it.) Just a sucky situation for the die-hards who've still been playing over the years.

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Epsilon82

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#4  Edited By Epsilon82

Sorry, I edited the top header of the post but didn't edit the actual title, so I can see how the Top 10 list was still expected. I ran out of time and plan to have my Top 10 up either later today or tomorrow. I've since edited the title to reflect that the list is not included in this post. Thanks!

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#5  Edited By Epsilon82

2012 Year in Review

2012 is drawing to a close, and rather than worry myself over trivial matters like the fiscal cliff, I figured I'd take the time to reflect on what was an interesting, if not overwhelmingly strong, year in video gaming.

Let's begin with an overview of my general gaming stats for the year.

STATS

Total number of distinct games played: 117

Total hours spent: 1,702

Hours by Platform

PlatformHours PlayedPercentage
PlayStation 365538%
PC62736%
Xbox 36029117%
All Others845%
Nintendo Wii454%

The above table is skewed somewhat by the fact that I am a music game addict, and so if I remove the hours spent playing Rock Band 3 and Rock Band Blitz from the table, we get the breakdown below:

PlatformHours PlayedPercentage
PC62747%
PlayStation 329222%
Xbox 36029122%
All Others846%
Nintendo Wii453%

A couple observations: first, I probably play too many video games. I should probably immerse myself in more productive hobbies like exercising, watching reality TV shows, and firing assault rifles at cardboard targets, but somehow I can't bring myself to be bothered. I work hard sitting on my ass in front of a computer screen all day, so when I'm off work, I want to spend plenty of time sitting on my couch in front of a television screen holding a controller or tapping frantically on my keyboard and mouse.

Secondly: this was most definitely the year of the PC for me. I had invested in a gaming-class rig relatively late last year, and after some initial hesitance in converting over to it for many game styles, the vastly superior performance with even bare-bones console ports had won me over. For the foreseeable future, I will be buying all new games on the PC unless they are console exclusives I really care about or there is a tremendously significant multiplayer component that interests me. Both of those categories seem to be growing vanishingly small these days.

It's interesting that my time spent between the PS3 and Xbox 360 was almost identical (excluding music games which I have on the PS3, of course.) Prior to making the jump to PC, I had treated the PS3 as my primary platform by a wide margin, and most of the games I bought early in the year on consoles were PS3 versions, which means that the 360 had a sizable advantage in my overall interest level, and that was primarily due to what I felt was a much stronger overall selection of XBLA games this year compared to PSN-exclusive offerings.

I'll make my Top 10 (actually, 11) list in a separate post. Prior to that, however, I will attempt to give some recognition both to games I played and greatly enjoyed but didn't quite make the list as well as those that I would have loved to have played but unfortunately needed to put off until next year or beyond.

Possible Top 10 Games That The Finite Nature of Time Precluded

As dedicated (or obsessive, depending on one's perspective) a gamer as I am, the demands of a full-time job and a live-in girlfriend make it so even I can't possibly get to everything I'm interested in playing for any given year. This is a partial list of the games I just didn't get around to but fully intend to dive into sometime after that big ball drops later tonight.

  • XCOM: Enemy Unknown
  • Dishonored
  • Darksiders II (I still haven't even played the first one...for shame)
  • Kingdoms of Amalur: Reckoning
  • Need for Speed: Most Wanted
  • Syndicate
  • Torchlight II
  • Yesterday
  • Lone Survivor
  • Deponia
  • Hitman: Absolution

In most of these cases, I haven't even touched the game yet even though I own it. Need for Speed: Most Wanted is the sole exception; I played a little bit of it before deciding to wait because the performance on the PC was very inconsistent. Rather than force it to 30 frames per second (which is a perfectly viable solution) I opted to hold out to see if EA would patch it or Nvidia beta drivers might help. I'm still waiting patiently to play the game under optimal circumstances, but I have a feeling if nothing happens within a few more months I'll just bite the bullet and play it at 30 fps.

Honorable Mention

The following is a list of games that I cut from the lower portions of my list, but only with great trepidation. There are just only so many slots to fill, and these were the unfortunate victims of pretty granular and subjective comparison.

  • Journey
  • Dust: An Elysian Tail
  • Borderlands 2
  • Theatrhythm: Final Fantasy
  • SSX
  • Spec Ops: The Line
  • Diablo III
  • Max Payne 3
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Epsilon82

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#6  Edited By Epsilon82

Wow...this is the worst possible thing to happen. Especially with no light at the end of the tunnel. What are they thinking, that they're going to just not pay people every month?

So the state gets theirs, Schilling gets his, and the rank and file who actually do the work get nothing. Sounds like 21st Century America in a nutshell.

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#7  Edited By Epsilon82

Curt Schilling is a total douche, but I can't help but feel a bit sorry for him...his heart seemed to be in the right place with this, but obviously he just had no idea what he was getting into. Running a multi-million dollar entertainment company making some of the most complex types of software out there isn't quite the same thing as throwing a stitched hunk of leather past guys with sticks.

As bad as Schilling's mismanagement was and as ill-conceived as the state's actions were in guaranteeing the loans, it's nothing compared to the horseshit the banks pulled to get us into this entire mess, so maybe the state should tell the banks that they get to eat the meal. It would be deliciously ironic for the banks to cry foul at being defrauded.

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#8  Edited By Epsilon82

@EXTomar: I was just offering that purely as a response to those who are effectively waxing nostalgic about how bug-free SNES games were, not as any sort of excuse for these specific issues.

The more obscure shield-swapping stuff is way more forgivable in my view than the always-online requirement, which is purely a commercial/anti-piracy measure that screws the paying customer more than it will prevent illicit behavior.

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#9  Edited By Epsilon82

@umdesch4: I hear you (I go back to the days of 640K conventional memory), but even if we took the static hardware completely out of the equation, comparing games of the 90's to those of today is still like comparing the engineering of a wheelbarrow to that of a Chevy Volt. It's just completely impractical to believe that bugs are ever going to be stamped out to the extent they were when entire commercial-grade games could be largely written and created by one person.

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#10  Edited By Epsilon82

@AiurFlux: I'm totally with you when it comes to the online requirement for single player. There is absolutely no justification for that whatsoever.

But comparing a multiplayer-enabled PC game in 2012 to games developed 15-20 years ago on static and immeasurably less complex hardware is just facile, pure and simple.

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