List items
-
This game was a trip. Never beat it, but always liked its graphics.
-
Ugh! I still have not beaten this game. A few years ago I got the GBA collection and a few days I ago I fired it back up just to find myself stuck in the same spot I was a child - trying to find Medusa.
-
I loved the quiz section of this game. It was too Japanese centric and if you failed, you essentially lost a way to win. Only as a child do you have the patience to sit through these things multiple times to parse out the right answers through random guessing.
-
Let's place a bucket over that door... or how about a gun in that drawer. I think I'd rather get surprised by the bucket.
-
This light-gun shooter was a lot of fun. Grenades were the key to success.
-
Remember the water level that had you jumping from small island to island. That was tough. Thankfully, Enduro had an easy level-up system, but you had to use it wisely to win.
-
Everyone knows Shinobi!
-
This game holds a special place in my heart because it made me feel really smart. As a kid I always read game manuals. Dragons's Trap's manual held an awesome secret in it - a password to start off with a super powerful character.
-
What I loved about Black Belt were the over-the-top sequences after you beat a boss.
-
Kind of like the poor man's Double Dragon. Helped us underdog Master System fans hold our heads-up.
-
Greg Miller from IGN famously loves this game. I thought I was the only person that loved it. Punching lights was never so fun.
-
This came with Safari Hunt, if you purchased a launch Master System. The game was fun - had nice arcade graphics.
-
Safari Hunt was the other half of the Hang-On duo cartridge. A light-gun shooter, it had you taking out dubious creatures, such as spiders. Certainly not Duck-Hunt, but fun nonetheless.
-
Another very, very hard game. It had fantastic graphics and I always enjoyed attaching and shooting those tiny modules from your ship.
-
As a kid, any game with Kid in the title felt made for me. Kung-Fu Kid was no exception. It saw you jump-kicking your way in an otherwise standard side scrolling beat-em-up that were so popular for the time.