This is an absolutely huge game... and in my experience so far, a much better written one than the original.
My goodness though.... I think I'm in the penultimate map area and I've already put 100+ hours into this game. I wouldn't be surprised if I'll need to put in another 20 to finish the game (and I'm not playing as a completionist... just avoiding FAQs.
I found The Number in the very first Cayde chest I came across. It doesn't seem to be a rare item as since I joined FWC I've acquired it at least three more times in a week!
I've been poking around the world maps, exploring all the interesting nooks and crannies but at the moment the only things I'm finding are the scannable objects. There doesn't seem to be anything (yet at least) like dead ghosts, siva bits, or calcified fragments.
I have just over 2 solo hours on the clock and I've already fallen pretty hard and pretty deeply for Destiny 2. Can't wait to join up with my wife and friends as a team and experience the game in the way it was designed to be experienced.
Mafia 3 and Mad Max were close to being worth my time but not quite.... so it is a 'none of the above' for me.
At the end of the day though everyone values their time differently and for a whole range of different reasons. Eventually a player's time is way more valuable to them than their money in most cases and I do want open world game designers to respect that in the core of their design. Free to play means nothing if playing wastes the player's time.
I was super-unimpressed with vanilla Destiny but revisited it in year 2 after the DLCs changed the post-game. Playing together with my wife I've subsequently had a completely different, and improved experience. So much so that I'd now say that there are no other games this generation that I've sunk the same degree of time into. I would never have imagined it after year one but now I would rate my time with Destiny 1 as one of the top three that I've had with video games over the last 5 years.
@ntm: I got very close to the end of SOMA and it has been so long now I think I'd be better served by watching the last hour or so on youtube.
SOMA has multiple characters, some of whom you develop empathy and sympathy for. It has a more convincing narrative arc, partly because the characters are better written than >observer_ overall (although I do quite like the janitor character). Much of what we understand about the relationship between the protagonist of >observer_ and his son for instance is derived from interogative memory sequence 'bleed-over' here and there. It is somewhat effective but doesn't really establish enough about their relationship in the context of where the story ultimately goes.
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