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Ezekiel

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Ezekiel

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#1  Edited By Ezekiel

I've complained about this as it pertains to GTA a lot. It's really silly. The endless emptiness of the sea makes the islands seem like the only human habitats on Earth. No one in the games even suggests that they're on islands. I'd rather have mountain ranges and "Cannot proceed beyond this point" messages like in Skyrim. Natural maps. If you fly too far into death valley, your plane should automatically be turned around. If you drive too far on a desert road, your car should slow to a stop, forcing you to reverse and turn. They could put signs along the roads warning you of dead ends. "You are leaving San Andreas"

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Ezekiel

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#2  Edited By Ezekiel

@konig_kei said:

I would say it's more an experience than a game, you would probably get the exact same experience if you just watched it on YouTube. I'm not saying it's bad, I think it's quite good and that everyone should "experience" it.

Yeah, I didn't feel a sense of reward for "playing" it myself, since all that progression entailed was exploration and since I didn't have choices which affected the outcome. You barely have to think and you can't fail.

Well..... I guess it's as much a game as the Easter egg game or an easy treasure hunt.

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Ezekiel

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#3  Edited By Ezekiel

You implied that since Last of Us and Gone Home are interactive stories, both of them are games. I'm saying that interactivity doesn't make a story a game. If I wrote a novel, I would be manipulating the story, but it wouldn't be a game. I could turn the process into a game, but I'd rather treat it as a puzzle/problem in need of solving.

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Ezekiel

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The Last of Us is an interactive story. So is Call of Duty: Ghosts.

An apple is a fruit, but a fruit is not necessarily an apple.

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Ezekiel

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#5  Edited By Ezekiel

@starvinggamer said:

And play in the context of a movie or CD means something completely different from play when you talk about Gone Home. Playing a movie or CD has nothing to do with watching/listening to/experiencing it. Saying you played a movie would be analogous to saying you booted up Gone Home.

I know that. I would use it in that context because - like with some other new trends, art forms, etc. - no appropriate word or term comes to mind. Except "interact with". But I thought "play" was close enough.

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Ezekiel

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Would you run up to someone and ask them, "Hey, have you watched 'Gone Home'?" or, "Hey, have you played 'Gone Home'?"?

If I wanted to be technical about it, I would ask, " Have you experienced/tried it?" Or I would define "play" in that circumstance the same as when you play a movie or CD.

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Ezekiel

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I don't consider it one. That's fine, though. I'm open to interactive stories. But I don't even find Gone Home to be a very interesting story.

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Ezekiel

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#8  Edited By Ezekiel

I watched The Garden of Worlds (Kotonoha no Niwa), Ghost in the Shell: Arise part 1 and Attack on Titan. I liked Attack on Titan the most, but they all bordered on average for me.

I can't remember any others that I wanted to watch. Maybe Yamato 2199 if I can get over the CG. I liked most of the other Leiji Matsumoto adaptations I saw.

Oh, and the new Miyazaki movie, after it's released on BD.

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Ezekiel

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#9  Edited By Ezekiel

Left 4 Dead 2

7.7 hrs on record

Left 4 Dead

2.2 hrs on record

Burnout Paradise: The Ultimate Box

0.6 hrs on record

Dark Souls: Prepare to Die Edition

*blank*

Dark Souls should be somewhere between 1200 and 1500 hours, but I don't like to use Steam.

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Ezekiel

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#10  Edited By Ezekiel

Don't have one. The slanted shape would make it easy to insert discs and USB while the system lies flat. I wouldn't want to risk it falling over, and it's small enough that it shouldn't get in the way in either position. It also makes more sense to me symmetrically.