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Ezekiel

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Ezekiel

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I would just remove "The Legend of Zelda" and name the games by just their subtitles so that the princess and the kingdom aren't implied or required to be in the games.

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Ezekiel

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I'm not planning to get a console this generation. They're all unappealing. Maybe later on an exclusive will convince me, but if it's third party I'll wait/hope for a port.

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Ezekiel

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#3  Edited By Ezekiel

1 or 2 million. Mostly AI/PvE souls.

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Ezekiel

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#4  Edited By Ezekiel

@haffy said:

@sooty said:

@donpixel said:

Port was garbage, I think this is one of those console is actually the superior version.

I can't hear you over 1080p 60fps tho. (yeah I know with a mod)

Do you actually play at 60fps? I thought that mod was messed up with the engine and made the entire game run faster.

I don't remember that, but it causes other bugs. Causes you to fall through the ground when you slide down ladders, makes slopes harder to climb, locks you at bonfires, slows down the menu navigation (D pad down and up), makes the panning during cutscenes appear choppy and probably more I can't remember.

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Ezekiel

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I never have. Unless you count games and the CDs that came with Dark Souls.

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Ezekiel

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#6  Edited By Ezekiel

Renaming it, selling it with a standard controller and building a network for accounts are good ideas. I would also unlock the save files. Make them easy to copy. Beyond that I would milk the same franchises like they always do until the Wii U is no longer profitable. After that I would stay in the handheld business (Personally, I don't care about handhelds, but they're highly profitable, so whatever.) but make all future console games for other consoles and PCs. I would put Zelda and Mario on hiatus and design new IPs. One of them would be similar to Zelda, but would be set in an original world with original characters and ideas. It wouldn't be as cartoony and kid friendly as Zelda, nor would it be hyper realistic and violent just for the sake of violence. It would violent for the sake of realism, incorporating dismemberment. The art might be stylized; perhaps somewhat surreal. But it would have normal human anatomy. It would have voice acting and naturalistic puzzles. You wouldn't need to find special items to be able to solve them. The main focuses would be exploration (including platforming with a system similar to that of Mirror's Edge) and combat. Combat that is like Zelda at the core, but more realistic, complex and evolved. It would play differently - have more moves and abilities - on PC, making good use of the keyboard and mouse, and the enemies and allies would have more strategies to befit this. It might have a Groundhog Day system like Majora's Mask, where characters are affected by the time of day. You would be able to choose the sex of your character, but it wouldn't have a character designer. You wouldn't need a shield to block. There would be lots of different clothing pieces and weapons to choose from, but they would all be light enough to jump around and swim with. You would be able to temporarily pick up spears like in The Wind Waker, which powerful enemies would be able to break in half. The PC versions of all our games would be sold through Steam as well as GOG and possibly our own DRM free distribution service.

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Ezekiel

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#7  Edited By Ezekiel

@cptbedlam said:

@ezekiel said:

PC. I don't have a PS3 anymore, but if I did, still PC. I can be patient. I might even wait for some fixes before I buy it. I'm not playing it with broken stereo, like the first game before Durante fixed the audio. The PC version will be much more convenient for me and hopefully perform better on my computer. I also hate that the console versions of the last two games have locked saves. Spoilers don't concern me. Almost everything will be new to me if I'm careful about what I read. I'm planning to play this without any help.

That's kind of the point of the game. Your actions have consequences in the Souls games. It's what makes them great.

You don't have to cheat just because you have the option.

That's not why I hate locked saves. I hate them because you can't back them up in case of system failures or data corruption, unless you copy them to Sony's overpriced cloud service, from which they'll be deleted in six or nine months, like mine were. I couldn't get another PS3 in time. A game with locked saves is a broken game.

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Ezekiel

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#8  Edited By Ezekiel

PC. I don't have a PS3 anymore, but if I did, still PC. I can be patient. I might even wait for some fixes before I buy it. I'm not playing it with broken stereo, like the first game before Durante fixed the audio. The PC version will be much more convenient for me and hopefully perform better on my computer. I also hate that the console versions of the last two games have locked saves. Spoilers don't concern me. Almost everything will be new to me if I'm careful about what I read. Figuring things out (deciphering the lore) with the community isn't important to me. I want to experience the game alone in the beginning. I'm planning to play it without any help.

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Ezekiel

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#9  Edited By Ezekiel

It really depends on if you want to do the Solaire side story. One path lets you potentially save him while the other dooms him.

His doom is the better ending in my opinion. You also get his gear.

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Ezekiel

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#10  Edited By Ezekiel

I disliked Battle Royale when I watched it four years ago. Loved the manga, which I read before that. Never read the book, because I was already somewhat tired of the story by then and expected the language to be less fluid translated.