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Fear_the_Booboo

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Fear_the_Booboo

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A blind borzoi.

(From bloodborne, though).

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Fear_the_Booboo

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@donutello: There's the castlevania GBA collection on consoles which is a collection of three metroidvania castlevanias. They feel old sometimes, but it's good.

Timespinner is a well regarded one. Chasm is OK and a very forgettable one of those, if ever you just really want a fix. Yoku's Island Express is closer to Ori than Castlevania, but if a pinball take on metroidvanias interest you it's pretty good and breezy.

For my money Hollow Knight is the best, but if you find SOTN hard you'll probably find Hollow Knight too hard. I would avoid ENDER LILIES too, because it's super anime.

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Fear_the_Booboo

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@topcyclist: I mean first you didn't acknowledge the fact that even Nintendo created a bunch of flawed games and fuck up sometimes, Skyward Sword like I said was borked beyond belief and not all their mainline games are hit even if they take their time. They fucked up with the WiiU, they fucked up a good part of the mobile output they tried, they fucked up with Sunshine, etc. You act like they hit 100% which is not the case at all.

Also, scope wise, with maybe the exception of Breath of the Wild, their game rarely push the technology and are rather focused on good design and great art, which lets them be safer on the technological side. Again, their multiplayer is always extremely limited, they rarely have these big systemics world (except BOTW, again).

But yeah the answer is just that they have a war chest and they're not always chasing the next hit. Looking at the Activision/EA or even the Microsoft of this world, it's obvious that they're looking for the next hit most of the time and throwing money at the problem until they magically find a solution, that's why Microsoft buys Bethesda or Activision or Minecraft at a loss and Nintendo on its side is not interested in big acquisitions. The failures of Nintendo felt way less massive cause they're not operating at a loss BUT stuff like the WiiU were a massive failure. They play it close to their chest and don't care about constant crazy expansion. Whether it's cultural or just the question of where the money comes from and who profit from it is not really important.

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Fear_the_Booboo

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#4  Edited By Fear_the_Booboo

It's just a false assessment. Remember that Skyward Swords had this major issue that made the game impossible to finish and they had to invent a whole new way to patch the game on your stupid wii console.

Breath of the Wild, probably my most beloved game of all time, still runs like effing crap in the best condition it can be played.

It happens less with Nintendo games cause they can have a "let's ship it when it's done" approach and their games rarely involve multiplayer or online in a major way; which is always a moving target and a pain point for dev teams, but acting like Nintendo never fucks up is plain false.

Thing is, the scale of games nowadays is pretty crazy and the rate at which publishers release them is even crazier.

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Fear_the_Booboo

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So my recommendation comes with a caveat. I really love the head popping in RE4 and RE8. It feels very weightless so it’s definitely not as good as Gears, but it being like this just gives it this very goofy quality, it feels like a slapstick punchline.

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Fear_the_Booboo

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Hey, congrats on publishing your first book, that's amazing! As someone that wants more academic/philosophical writing about video games, this actually quite interesting. I understand that as theories go you're mainly citing Paul Tillich and Emmanuel Levinas, but would you mind posting some of your videograme-graphy(?) or are you not naming games directly.

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Fear_the_Booboo

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#7  Edited By Fear_the_Booboo

People are not forgetting that Far Cry 3 opened with a « shitty white dudes being shitty » intro, if anything Far Cry 3 also got flak for not pushing back against its white saviour trope. Even the GB staff - which are rarely the critics that engage the most with the political and ethical aspect of video games - complained that Far Cry 3 lost all irony in its back half.

The problem was never that Far Cry games were meant to be taken as satire, the issue is that they’re tepid in doing so and have scenes that seem made to be taken seriously just before they give you a pet crocodile to kill armies with. Ubisoft seems to want to have their cake and eat it too by making « silly action game » but also have serious ass dramatic scenes delivered by ultra-charismatic villains with no irony to them.

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Fear_the_Booboo

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I really hated the motion controls first go round at it, while the button controls are far from perfect and highlight that the mob fights are just bad quick-time event, I find them much more comfortable in the long run. Anyway I don’t like the combat in the game but still enjoy the exploration and the puzzles, so it’s button controls for me.

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Fear_the_Booboo

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Yeah I got one and was very lucky to be in the first 20k batch, it's supposed to ship before the end of this year.

I'm interested in the games obviously but I mostly really want to fiddle with it as a hobby game dev, see what kind of stupid mechanics I can come with for the crank. I'm not sure if they talked about how people will be able to share their own game, I'm not even sure if they want to implement a way at all really, but I'll be happy to just fiddle with it.

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Fear_the_Booboo

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Really surprised I managed to get one. I feel it's fairly expensive for what the games will probably be, but as a hobby game-dev I really want to fiddle with it and try to make some mechanics with the crank...