Well for starters the best part of each generation is that all the previous generations still exist and you can go back and play them anytime (outside of online modes that shut down.) This generation definitely started out slow but this year has been pretty great so far. One of the reasons that the other generations seem so good is because they are over and you have their entire library to look over. By the end of the generation I don't have any reason to believe it won't be great.
Also I wouldn't say it's greed from the publishers that are driving the push towards microtransactions but rather the cost of game development constantly rising. Game prices have not risen in line with the cost of triple AAA development. So while small indie games can have small teams and achieve success with modest sales on small budgets, bigger games have giant budgets and need massive sales in order to make a profit. Microtransactions can give a game leeway and lower the sales needed for profit. If there is no profit, then there is no industry. That said, it's up to developers and publishers to balance microtransactions so that they don't detract too much from the game.
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