With the dawn of modern mobile gaming, we've seen the rise of mobile gaming trends and design creep its way into other games.
Microtransactions, free-to-play models, and ongoing service games have changed how games progress and feel. Where we used to just play a set amount and continue on until our heart's content, now games can come in a variety of forms and alter access and design based on the economic model.
So how might a subscription service change that design? Games will be free to download and play, but will they change the design to keep players for longer? Will games become shorter to encourage consumers to download/play more games?
Without knowing exactly which metric devs are compensated by (game time, game downloads, etc) this isn't an exact science. But I'm very curious what ya'll think will, or won't change with this new way to access games.