FinalDasa's forum posts

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#1 Posted by FinalDasa (3207 posts) -

Yes? No. Maybe.

I have a launch PS4 and Xbone and both are in need of upgrades. Both have their own odd quirks or just simply feel long in the tooth. The Xbox takes forever to boot up along with the myriad of loading issues and the PS4 disc drive gave up on life years ago.

I'd really not like to shell out $400+ just to keep up with games but both consoles have been around long enough I think it's time to give everything a boost.

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#2 Posted by FinalDasa (3207 posts) -

Shower curtain of the staff sitting behind the desk.

One side is west, the other east.

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#3 Posted by FinalDasa (3207 posts) -

@superkmx: This is still such a cynical viewpoint about game development. I think you should read Blood, Sweat, and Pixels. It's about a handful of games and the troubles they faced during development. Covering everything from Dragon Age: Inquisition to Stardew Valley, it shows how games aren't this linear process of creation. How even developers aren't sure about what they have until the final months, and even then it can't always be clear.

Gave development isn't as easy as you make it out to be. I do understand that developers and publishers need to be more careful with their marketing (I think you saw that this year as E3 had a LOT fewer gameplay trailers). There is a lesson for devs to learn, but I don't think it's as angry and bitter as you make it out to be. Players have paid attention to updates, to the Hello Games' dedication, and felt a need to just say thank you. I'd rather see a warm message of thanks than just another advertisement, even just for two weeks.

But hey, maybe that's just me.

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#4 Posted by FinalDasa (3207 posts) -

An editor at a video game review site might have an audience of a few hundred thousand with an employee base of 20 people. The behavior of a game company CEO could affect hundreds of employees, with a potential audience of millions.

I think there is more value for the members of a community (like Polygon) to deal with that sort of thing amongst themselves. I'm not sure what value they could get from it being discussed here, other than that airing that sort of thing could be seen as a public service.

This sums up my feelings. Robinson and Kollar's actions affected their coworkers and their victims but outside of that they aren't apart of the typical coverage you see from gaming sites.

There is no cabal keeping everything quiet, it's just a matter of what is proper to report on and what isn't.

And sites that do cover video game culture more often do report about these incidents.

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#5 Posted by FinalDasa (3207 posts) -

@superkmx said:
@crazy_tinker said:

@superkmx: Also at the risk of being labelled negative by others for tarnishing their feel good moment with another perspective: Hello Games made some significant $ from this game and much of the work they did after was to overcome the initial public backlash (while some was inappropriate the game was a huge disappointment to most) so they could sell future games without complete ridicule (and not out of selfless love of their game's community).

Absolutely agree. Again, I'm happy that people are (seemingly) happy with NMS now, but the folks acting as if the company are "doing it for the community" or correcting the initial problems out of the goodness of their hearts are incredibly blinkered. The NMS 1.0 release was an "Early Access" program in all but name, and now the company are being celebrated for - in my eyes - deliberately misleading consumers.

1. To address a previous post, the subreddit raised more money than they expected and will be donating the extra funds to a charity.

2. This is a super cynical way of viewing game development. As if the developers only wanted to save face and make money as if there couldn't be a desire to make it up to those fans who did enjoy the game but weren't happy with what was missing.

Game development isn't easy and to spend years of your life focused on something only to have it misfire but be devastating. To stick around not for 6 months or a year, but for years afterwards in an effort to update and upgrade what you initially offered is very revealing. It shows Hello Games did care about those who spent $60 on the game. They cared that people were disappointed.

Yes they want to make money. Yes they are updating it and marketing the updates to bring you and I back and maybe to get us to buy DLC. Yes it's a business. But the world isn't black and white and maybe they also wanted to do the right thing.

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#6 Posted by FinalDasa (3207 posts) -
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#7 Posted by FinalDasa (3207 posts) -

With E3 sun setting for this year it can be pretty easy to find, or slip into, cynical thinking about who won or lost the event. Who will win or lose this holiday season. Or who will come out on top during the next console cycle.

It's easy to lose perspective as games excite or disappoint us. Avengers looks lackluster. Bayonetta and Metroid are no shows. Sony just isn't here at all.

But games don't need to be a constant slog of controversies every day.

The No Man's Sky subreddit banded together and bought a thank you billboard near the Hello Games' office.

No Man's Sky obviously had a famous launch due to differences between what the game promised and some of the realities it delivered, or failed to delivery. And Reddit is often viewed (often rightly so) as a toxic environment for any community, not just games.

But here's a nice little community, thankful for the years of hard work from a dedicated developer, banding together to say thank you.

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#8 Posted by FinalDasa (3207 posts) -
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#9 Posted by FinalDasa (3207 posts) -

Like you mentioned, some of these things aren't new but we're just aware of them now.

Honestly it feels off because E3 feels off. The show really seems to be converting to a large public show and everything is still transitioning and feeling its way out.

Some of what you cite is just the way things are now. Consoles are dropping to $99 partially because they're still expensive to make and because there's no need to. PS4 has probably close to 100 million units and Xbone is probably near 60 million, why drop a price on a console your about to replace?

Also Todd Howard is not the CEO of Bethesda and he did apologize.

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#10 Posted by FinalDasa (3207 posts) -

Limited games becoming slightly less limited is absolutely fine. And if you don't preorder it's still limited, you can't go back and buy something once they've run out. Seems weird to complain that more people get to order and receive a thing they want.

Also have no problem with a collector's edition of anything. So long as the consumer buying it feels they are getting value out of their purchase, and as long as they are cheaper ways to buy the game, who cares what companies offer and consumers buy? It's not like Limited Run is the only company providing collector's editions.

As for the hours or the packaging, this just seems like nitpicking. The company runs on normal business hours. It costs money to operate later or for 24/7 and Limited Run just may not have the cash to do that. And if your game arrives safely, then the packaging worked. If it didn't I've heard that Limited Run tries their best to help satisfy any issues.

I get having concerns that Limited Run isn't the nice little company reproducing highly desired physical copies of games. They've grown and evolved in hopes of providing more products to more people, while adding new editions in hopes of making more money. But they are a company hoping to make money. They have to find a way to survive and thrive. I see a company giving consumers what they want, in a capacity where most everyone is happy with the end results.

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