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FirePrince

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Games that stray away from the original ideea


Am I the only person here that hates series that "adapt".And by adapt I mean butcher the original ideea to come up with something good.They try to mix things up,and the result usually is succesful.Good for the company.Bad for me.Let me demonstrate using 2 examples: 
 
1.Dawn of War 2 
I realy don't know how they came up with this.They tried to make it more like the board game.And that is the problem.The first games where kinda like the boardgame,but still dfferent.Some problems:Removing Basebuilding-No,no,and no.It only worked in World in Conflict.Removing basebuilding just doesn't seem right.Focus on individual squads-The first game had this thing,and it made me love it.The second went way over the line.Too much focus on the units themselves.Not a bright ideea.Company Of Heroes=Dawn Of War 2.I couldn't help to think that the moment I saw "Throw a satchel charge on that emplacement",the green dots behind cover,the radius of the machinegun,the highlights when clicking buildings,the explosions.Way too familiar. 
 
2.C&C 4.(This is getting long,so i'll sum it up).1.Removal of Basebuilding.2.Making the graphics look cartoonish.3.Removing the Scrin(I am so dead for saying that).The opinions made on C&C 4 are from the beta and may(not) change. God damn EA,you murdered Red Alert 3,now butcher this series too?.You Bastards!
 
Thanks for reading this wall of text.Cookie for you,and tell me what you think.
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