@janman the wrong zool game is linked in "In this episode", should be Zool Redimensioned (and the "Tag this video" feature hasn't worked since the weeks after it was introduced, so I can't correct it myself).
- A list of all DLC opens with a checkbox next to each.
How could this be handled better? I'm not a Steam fanboy, I'm just baffled by the complaint because the current implementation seems as good as I can imagine it being.
In my experience Steam has always installed all DLC automatically (like I want it to), but I don't know if that's always the case for everybody.
A "minimal install" to save space with lower-res textures and such would be a nice option on a portable device.
That hasn't been the experience for me, Microsoft Flight Simulator X, The Master Chief Collection, the old Age Empires 2 HD (not the recent Enhanced Edition) and Train Simulator did not install all the content by default, forcing me to go to that Manage my DLC screen in order to do that, but also that screen installs each DLC directly when you click the checkmark (with severe load times for each click), instead of - as the checkmarks imply by standard Windows behavior (or as Steam handles it at the purchase confirmation screen) - letting you pick all the items you want do download and then apply/queue them. I think it's a needlessly slow and clumsy process, which they have already handled better in other parts of the UI. I'd like it to be handled similar to the screen you get when you complete a purchase, where you get the list of items with a confirmation button.
I know value and use is subjective, but do you feel like the higher tier models are worth the price? They get expensive quick for the ones with decent storage.
Honestly I came away from this thinking that the lower-priced ones are going to be just fine for people who get one. More memory is always nice, of course, but it just seems like a solid product all around.
I wonder if this'll push them to improve their DLC management system into something more akin to the Smart Delivery stuff on Xbox (or how 90s PC games used to give you three levels of installations where the lowest level would skip high res assets and such). Steam's current system for handling DLC/addons is pretty messy and slow, and is very inconsistent about what it defaults too - sometimes it installs all the DLC you own for a game, sometimes it doesn't. Wonder if we'll get more games with a minimal installation option, 720p optimized assets and options for compressed or uncompressed audio etc.
Oh, I wonder how it'll handle something like Battlefield 3. Not that it's a demanding game these days, being close to 10 years old, but since it requires you running a browser and the game at the same time in order to get into matches.
Oh, and no Atari Lynx size comparison? Seems similarly sized given that the Steam Deck's relative size to the Game Gear seems approximately the same to this:
I'm intrigued. Hoping for an episode on Billy Idol's Cyberpunk, a pretty much universally reviled album which happens to be one of my all time favorites.
Ooh, Huntdown really nails 80s music in a way that's pretty refreshing after the last 10 years' Synthwave/Retrowave pastiche. Tetsuo: The Iron Man vibes all over the place. Not sold at all on the writing though.
I'm confused why so many people in games press have been hyping up the Playdate, a system focused on smaller games. Because it's fun to say "I'm gonna crank it" or something?
But the Amico, which is also about smaller focused games, gets shit on. At least on this site.
What's the deal?
I think it mostly comes down to Tallarico's delusional rants about their competitors, doesn't exactly inspire confidence in his product, also seems like some of the developers he namedrops aren't aware that they're supposedly involved in the project.
Silpheed (a mind-blowing Sega CD vertical shooter).
[old-person-mode-on]
Ahem, you mean Silpheed, the PC-88 / DOS-compatible shooter from 1986. (The Sega CD version was a remake with improved graphics.)
[old-person-mode-off]
;)
I second Silpheed, but no, the Sega CD version wasn't just a remake with improved graphics. It's kind of a sequel, and the graphics are absolutely mindblowing for the platform, and flows seamlessly from cutscenes to gameplay, with a whole narrative going on in the background while you play.
@brinty: Yeah I was surprised how Jeff described it because it’s definitely not the way I’ve learn it.
Spelunky is a rogue like because there is not permanent progress (but then you could argue the shortcuts are a form of that) whereas Rogue Legacy is a Roguelite because you unlock permanent upgrades between each run.
I’m the genre ... now!
Yeah, there's also the modal stuff (are traversal, combat and shopping on separate screens/interfaces, or taking place in the same environment with the same interactions?) and whether players and mobs adhere to the same rules as well, something Spelunky does according to the "traditional" Roguelike definition as well (enemies can fall into the same traps the player can), unlike a lot of roguelites that can have specific shopping or upgrade interfaces in which you're safe from attack (or can't attack the shopkeepers), or have separate exploration and combat modes.
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