I think it's a really fascinating era, and I guess it's particularly interesting how it gave stuff like the 303 and 909 such recognition even though many of the bands even back then couldn't afford them, instead just sampling the classic sounds either from music stores or from other records onto their Amigas, Ensoniq EPS or Roland W-30 (or cheaper equivalents). Even bigger acts like Prodigy and Orbital relied mostly on samples through their early years.
Some of my favorites from the early 90s:
(this is mistagged as S.M.I.L.E., the correct artist is M.T.)
I played a lot of the first episodes of DOOM and Wolf 3d (The awesome bit with Mecha Hitler)
Yeah, I loved particularly how Doom's shareware episode had a complete story in it, with a wonderful downer ending.
Another 80s/90s thing I miss is that we used to have a tier of simulation games between the arcade Ace Combats and the hardcore DCSes of the world - stuff like Microprose's, DID's, Spectrum Holobyte's and Digital Integration's sims that were sim-like enough to have you think about keeping the plane in the air, landing and not passing out in high G turns, but not having to deal with preheating the engine, fuel mixtures or going through a 30 minute checklist before taking off.
I love Ace Combat in the sense that it's the best Wing Commander game we have right now, but I don't really like how damage doesn't matter below a particular threshold, and above that you essentially just blow up. I loved how you in, say TFX or A-10 Cuba! could still struggle to keep the plane in the air after taking severe damage. You could've finished the mission objectives and was now limping back home to base, or at least trying to reach the frontline where you could eject and land in friendly territory.
I really miss shareware. These days we barely even have demos, but shareware was a step up from that, usually containing about a quarter of the full game (sometimes the full game but with a handful of limitations, like missing the level editor or a selection choice of characters/vehicles/weapons).
In some sense, I guess the attempts on making episodic games in the last 15 years or so have had some of that spirit, as often the first episode was free, though there's a pretty big difference in say the amount of content in the first episode of The Walking Dead and the first episode of Doom.
Kinda weird selection for the poll, but I'd go with EA. Maybe not for their current output, but a lot of the games they put out in the 80s and 90s (or at least published by companies which they have since acquired) have incredible soundtracks.
Entire franchises of nothing but soundtrack gold like Command & Conquer, Wing Commander, Ultima, Syndicate, System Shock and Populous. Many of Maxis' Sim games have great soundtracks too (with SimIsle being an all-time favorite), and after the 2000s, DICE's games have had a pretty high bar soundtrack wise too - the Battlefield games and Mirror's Edge for example.
Epic (Mega)games and Apogee are definitely in the conversation too. Even before Epic had the Fortnite bucks, they were a pretty big publisher with quite the soundtrack catalogue - the Unreal and Jazz Jackrabbit games are a given, but also more obscure strategy titles like 7th Legion and Warhammer 40K Final Liberation were published by Epic.
I'd probably pay extra for some Meigs Field DLC. Other than that, I don't care for any of the planes or airports they put behind the premium paywall right now. Hoping the non-premium airports won't be too bad, FSX's rendition of my closest airport wasn't great, and it still had an half-implemented Swedish airport that had been shut down in the 90s that you could glitch into under unclear circumstances which had a waterfall in the middle of the runway.