And all three will be unlikable cunts who have no consistency between their character motivations and their actions.
Because, y'know, Rockstar are such brilliant writers....
How are you supposed to write a game that encompasses all of player agency and freedom?
By imposing a shit ton of rules that punish you for killing civilians, running red lights, and violating other principles that the character would not do and thus making the game completely unfun.
I honestly don't get why people complain about that character dissonance stuff in open world games. If you want to immerse yourself in the story and character, then role play and don't act like a crazed lunatic. I for one can make the distinction. When I'm fucking about running people over and shooting cops in Sleeping Dogs, Wei Shen has become the digital incarnation of myself so that I may interact in the world as I please. When I'm playing a story mission, I'm back to watching Wei Shen as a character and not my homicidal ass. If your brain can't switch between those two modes, then you probably shouldn't be playing videogames. They probably require the most suspension of disbelief than any other medium.
I'm totally with you. I always hear that Clint Hocking buzz term "Ludonarrative Dissonance" to describe it, but it's just never really bothered me.
GTA seems stuck in the past.
In what way exactly? The way they're putting the player in control of three main characters seems pretty new. Just in terms of scale, they appear to be going beyond most, if not all, other open world games out there.
Plus, there are very few games in the same genre, and they can't really compare to GTA. Not that they're bad, but it's just apples to oranges. I don't think GTA is stuck in the past because they're the only ones doing that type of game.
Not to mention your average GTA protagonist has a million times more depth to him than "The Boss" in Saints Row.
A created character in something like Saints Row is nothing more than a cipher with some voice acting. Sure, it can have boobs, or a British accent and an afro, but it doesn't add anything to the game once the "look how ridiculous this is!" feeling wears off.
When I first read that I thought you were going to say The Boss from MGS3 and I was going to flip a table over.
Haha, no way, that Boss is great!
And I should clarify that I'm not saying a "blank slate" character like in Saints Row 3 is automatically bad. I get that some people prefer that sort of character with a lot customization and don't give two shits about story in gaming. It's just that there are already plenty of games out there that do that sort of the thing with the robust character creation and whatnot. It's why I appreciate Rockstar's take since it adds some nice variety to the genre.
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