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flakmunkey

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flakmunkey

243

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11

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I'm already in a clan (PC) but am ahead of all my clanmates by about 20 levels so I'm looking for any raid ready groups that might have use for a 560+ hunter while I wait for my mates to catch up in level. I have a very open schedule and would prefer to jump into a raid with one of the clans here rather than take my chances with lfg systems. Feel free to pm me

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flakmunkey

243

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11

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Reviews: 1

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Never had an issue with it, in fact I would prefer that a game uses modern parlance as it is designed to be viewed and enjoyed by modern humans. Using "era appropriate" language only does more damage to confuse the audience and pull them out of the story. IMO nothing is ever sacred and people who want "realism" never made any sense to me *shrug*

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flakmunkey

243

Forum Posts

11

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0

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Reviews: 1

User Lists: 2

I'm fine with Fortnight existing, I'm just baffled by how many casuals are actually interested in it because it has absolutely nothing to offer outside of light screwing around IMO. I also find it incredibly boring to watch compared to PUBG

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flakmunkey

243

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11

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Reviews: 1

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I will say that as someone who has had it with tacked on progression mechanics and games that have numbers go up just to have numbers go up as if they were a AAA clicker, this game is a breath of fresh air. I have played and loved every second of the betas that have happened and cannot wait for final release. I don't need no color coded gear with useless stat numbers. Just give me the open sea, a full tank of grog, and a hearty crew ready to plunder and torment any poor soul we happen across.

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flakmunkey

243

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11

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Reviews: 1

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I deleted my save (PC version) then proceeded to purchase a PS4 copy less than 24 hours later to start the whole journey again. I love this game so so much.

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flakmunkey

243

Forum Posts

11

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0

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Reviews: 1

User Lists: 2

#6  Edited By flakmunkey

Incentivizing people to level up their character (play/spend more) via a progression system that provides rewards (like loot boxes) for doing said progression is not an inherently bad thing, they just did it poorly. I get it, people get pissy about loot box mechanics in paid games but thats not going to stop, nor is it a bad thing. This is like saying democracy is bullshit because you don't like the current administration, it's a huge misplacement of blame. I think this is a great idea. Bungie has never made games like destiny until destiny, and they keep failing because they don't quite understand the mechanics they are working with. Anyone who bothered to look at their open design jobs can see that they are hiring a number of designers that cover a lot of the real issues that exist in D2 outside of its completely benign and unintrusive loot box mechanics. The absolute best thing they can do right now IMO is hire top talent that specializes in the types of things they are trying to do. Instead of having the same systems designers that are building levels and tuning the shooting model also try to build leveling progression that reinforces their monetization goals, hire some professionals with experience in these types of game economies develop a system that works within the D2 framework instead of being the guesswork that it clearly is today. And to anyone who's main issue with this is that "premium" games shouldn't try to continue to monetize after the $60 sale, I'm sorry, I don't know what to do for you. That is an entirely unreasonable expectation in the current market.

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flakmunkey

243

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Reviews: 1

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#7  Edited By flakmunkey

I have an i5 4690K with 16GB ram and a 1080 and the game will be running great at 1440p/144fps until it randomly hits a load it doesn't like and the whole damn thing locks up. I find this to be replaceable if I die just after an auto-save triggered by the end of a cutscene (a perfect example of this is the courtroom dream sequence where you have the big shootout just after a cutscene where you are tried and sentenced to death) it is a near guarantee that the game will lock up trying to load that save. Because of this I have become a madman about manual saves but that doesn't make it any less frustrating and inconvenient.

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flakmunkey

243

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The standard price of games should have been a lot more than $80 a long time ago, $60 is nearly unsustainable for AAA unless the game sells a bajillion copies, thus the reason everything is a sequel. If anything, the $60 price tag is holding back gaming far worse than any preorder bonuses ever will.

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flakmunkey

243

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I'm like an hour or so in but so far I'm having tons of fun. While simplistic, the mechanics are neat and the tactics are really fun to perform. Obviously I don't know yet if it has legs, but so far it's doling out items and mechanics at a good enough pace to keep me interested. Also I completely expected to hate the Rabbids twist on the universe but the plot, humor, and overall design are superbly crafted and well beyond my expectations.

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flakmunkey

243

Forum Posts

11

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Followers

Reviews: 1

User Lists: 2

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This Little Guy has helped me write a few design docs now. They're admittedly dumb, but there's something about a simple yet satisfying thing for your hands to play with while you are trying to focus and be creative.