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flippyandnod

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flippyandnod

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Also very notably GTA IV. And probably GTA3: San Andreas (I don't recall the ratings).

Reviewers always lose their shit over Rockstar games. You can't really pay any attention to the reviews for Rockstar games, it's just outlets competing to see who can get their 10/10 rating of the game out first. It'll take a little time before we get an accurate take on the game.

I would put Breath of the Wild the same way. I played it after the hype and I liked it, but never finished it because it just got to feel like a chore.

Is this going to be a game that scores 5 stars and then later it feels like everyone comes down from the high and really starts to actively dislike it?

I found this with Breath of the Wild, 5 star review, lots of praise, and then later the gaps and issues start to overwhelm the positives.

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Red Dead 2 came out in 2010 and in only one version (per platform).

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#3  Edited By flippyandnod

I dunno. I played it without the DLC and without the multiplayer (no Xbox Live Gold) and without the "free DLC" (I played a borrowed copy and this game was subject to EA's 'project ten dollar'). And honestly, it stripped so much of the game that I was disappointed. You couldn't get the "best ending" if you started a new game (no save), didn't have the DLC and didn't play the multiplayer. You couldn't get enough "effective military strength" I have been told by others it is possible in this case if you play the iOS games.

Anyway, without the DLC and these other add ons part of the story seem missing. And to make it worse I was playing with the original ending. All this added up to disappointment for me. It was no ME2.

So given your indications, I wouldn't make it a high priority. But it is available pretty cheaply now, if you have no other games to play maybe you'd find it worth it.

Part of the problem is I just couldn't get over how dated the engine seemed by the time ME3 came out. When you are in that bar and you can see the upper floors (or down to the lower) and you have to go outside through a hallway to go between them (complete with loading screens) it just hammers home the limits of the tech they used to make the game.

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flippyandnod

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I agree. The 2018 lineup of small games and up-ports does indeed make it seem like a handheld. A lot of developers are riding on the "people will pay for this again to play it on the go" angle. And while that's not a terrible angle it adds very little if you are someone who looks to play Switch at home.

If you have an urban commute and you can use this thing on trains or buses then 2018 was another good year. But if you're using your Switch as a home (TV) console it's been a very small year.

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I agree with a lot of you say, like the combat being uncomplicated. However, I really loved the combat. In Act 3 I would just run around and take out mobs just for fun. Over and over.

I hadn't really though about how the skill upgrades work, but you're right they do mainly add convenience. They add some moves, but those moves are more auto-combinations than totally new things. I guess it didn't strike me at all because I play a lot of games of this sort and they all basically work this way. You enter a new area where the mobs are harder and then you get upgrades to make it so that it's not more difficult to beat them than it was in the last area. Instead of learning to manipulate the controls better to beat harder bosses your character gets more powerful. I guess it's that way because they know players of all skill levels expect to finish the game, you can't gate people's progress solely on their improvement in play.

I didn't just web Doc Ock over and over like you say. I used some of the other weapons I had on hand. I do agree that when he would become vulnerable didn't seem overly correlated to how much I had done to him. It seemed to have a timed element to it too. And I beat him without even properly figuring out the special power of the suit I had.

When you say the swinging is almost skill-less and that you held down R2 the whole time I think you point out that you didn't really get beneath the surface. If you just hold R2 Spidey slows down as he rises on each swing. If you press and release R2 with the right timing, keeping Spidey at the low part of the arc, you can get him moving at least twice as fast through the non-park parts of the city. And timing R2 becomes important when going around corners so you can keep your speed up. And finally when there is a tall building your way holding R2 for the right amount of time and then jetting forward once or twice with X will let you get up and over that building at a high speed instead of having to go around it.

From what I can see the swinging was noticeably more complex in Spider-man 2, but I'm no more sure than you because I didn't play it. But in this game there actually is a fair bit to timing moves when swinging to maximize your Spider-skills. There's more to it than just holding R2.

The load times seemed quite amazingly short to me. How many open-world games are there where the load times for fast travel are so long you wonder if you saved any time at all. The ones in this game are very quick, only a little longer than needed to get a sight gag across.

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@d4rks3ntry: I like your illustration. I'm not joking.

I wish I could help you with the name of the game, but I don't know it.

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All are used now. I didn't get one, but I'm sure the other 4 anonymous readers appreciate your charity!

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I also would rather read it. They could transcribe it for all I care. Pay someone to transcribe it.

I'm really starting to wonder if GB is losing its differentiation from Tubelebrities and their "let's play" videos.

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It's SEO. They are trying to get their site associated with certain searches.

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flippyandnod

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They're doing a sequel and not including a Scoops character to play?