I agree with a lot of you say, like the combat being uncomplicated. However, I really loved the combat. In Act 3 I would just run around and take out mobs just for fun. Over and over.
I hadn't really though about how the skill upgrades work, but you're right they do mainly add convenience. They add some moves, but those moves are more auto-combinations than totally new things. I guess it didn't strike me at all because I play a lot of games of this sort and they all basically work this way. You enter a new area where the mobs are harder and then you get upgrades to make it so that it's not more difficult to beat them than it was in the last area. Instead of learning to manipulate the controls better to beat harder bosses your character gets more powerful. I guess it's that way because they know players of all skill levels expect to finish the game, you can't gate people's progress solely on their improvement in play.
I didn't just web Doc Ock over and over like you say. I used some of the other weapons I had on hand. I do agree that when he would become vulnerable didn't seem overly correlated to how much I had done to him. It seemed to have a timed element to it too. And I beat him without even properly figuring out the special power of the suit I had.
When you say the swinging is almost skill-less and that you held down R2 the whole time I think you point out that you didn't really get beneath the surface. If you just hold R2 Spidey slows down as he rises on each swing. If you press and release R2 with the right timing, keeping Spidey at the low part of the arc, you can get him moving at least twice as fast through the non-park parts of the city. And timing R2 becomes important when going around corners so you can keep your speed up. And finally when there is a tall building your way holding R2 for the right amount of time and then jetting forward once or twice with X will let you get up and over that building at a high speed instead of having to go around it.
From what I can see the swinging was noticeably more complex in Spider-man 2, but I'm no more sure than you because I didn't play it. But in this game there actually is a fair bit to timing moves when swinging to maximize your Spider-skills. There's more to it than just holding R2.
The load times seemed quite amazingly short to me. How many open-world games are there where the load times for fast travel are so long you wonder if you saved any time at all. The ones in this game are very quick, only a little longer than needed to get a sight gag across.
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