@iam3green: Yeah, I can agree with that. Some sections did drag on, most notably the Wonderbook parts and the God of War Ascension bit toward the end, but seeing Beyond, The Last of Us, and Assassin's Creed III's naval combat in action impressed me.
FLYmeatwad's forum posts
So after a lackluster showing by Microsoft, hours later the ball was placed in Sony's court. Starting out with a montage that sweeps across the range of Sony products it was clear that Sony came with a stacked line up. Much like Microsoft, Sony already said they would not be announcing a new console prior to the start of E3, so the games need to speak for themselves, and they did an awful lot of talking.
Now I know that Quantic Dream doesn't really push units, but they continue to push boundaries in terms of creativity and storytelling. Seeing Sony's continued support of David Cage is reassuring and can only benefit the medium as a whole, so watching as the first footage from Beyond: Two Souls played across the screen, waiting to hear Ellen Paige start speaking, and trying to get a feel for what type of experience Quantic Dream would craft next had me filled with awe. Sure they tend to have a limited bag of tricks as far as gameplay is concerned, but even if this turns out to be a little more Heavy Rain with higher quality voice acting and writing, I am on board. Though no date was given, nor was a system explicitly stated, it certainly looks like a PS3 game, and as such I imagine it hits the console sometime next year. And, to be cynical, bargain bins a few months later. But I know my money is set aside, I'll be there the first day.
Perhaps not an instant purchase, but still an interesting proposition was Sony's showcase of Playstation All-Stars: Battle Royale, which is basically a Super Smash Brothers clone except with Playstation characters. Though the game itself looks a little slow and bland, I am curious to see the rest of the design. Part of SSB charm is actually the level design, and if that is addressed and it plays well I could see this being a good time. What impressed me here was Sony's willingness to showcase cross-play between the PS3 and the Vita. My biggest concern here though is that this feature that Sony touts so heavily, one that could be used to further their communal focus (paired with a nice bit of time talking up Playstation Plus and giving all attendees a free year of the service), will be completely negated when the Playstation 4 inevitably comes out in a couple of years. But perhaps it will be addressed.
Sony also spent some time highlighting known releases, albeit with a Vita focused twist. I know that dedicated handhelds are a dying platform in the world of iTouch's, smart phones, and cheap .99 cent games, but seeing a game like Assassin's Creed III Liberation seems enjoyable. Even the Vita version of Call of Duty, titled Black Ops Declassified, could potentially be unique if executed properly. But my hopes aren't up for that one because of how Activision works.
Perhaps on the opposite end of the spectrum, and firing back at Microsoft for all of their CoD DLC timed exclusives, Sony seems to be canoodling with Ubisoft by spotlighting PS3 exclusives for Assassin's Creed and FarCry. Though for me perhaps the most encouraging portion of the press conference was Sony's open support of indie developers. Though no games were given extensive time on stage, the continued support and promotion of these products provides a refreshing alternative to Microsoft's Summer of Arcade promotions and the company's decision to not promote their own Indie Games section.
Also surprising was Sony's ability to inject some sort of life in to the Move. It's basically a dead device, but their efforts to focus more on kids with the device could pay off. Their Wonderbooks program, basically bringing books to life, could be helpful in elementary school classrooms. Sadly, it seems like the book portion of Wonderbook is just for inspiration, and less about doing edutainment right, as there was very little reading in the footage shown and mostly just more motion gaming tropes. So the Get Out and Read initiative takes another hit, but maybe there are transferable skills. The more I saw, the less interested I was, but JK Rowling is doing some Harry Potter writing for one of the games, so perhaps there will be some value buried in there somewhere. It's still odd to see Sony cling on to motion gaming, but with the Kinect still doing well and the Wii U coming soon it makes sense for them. Still, the educator in me mourns what looks like a missed opportunity.
A large portion of time was spent showing that the new God of War Ascension is still definitely God of War, but finally seeing The Last of Us in action was a refreshing palate cleanser. Much like Ubisoft's earlier reveal of Watch Dogs the restraint shown in Naughty Dog's latest game took the focus off of running and gunning for a slower type of combat that focuses more on disarming rather than spraying rounds. While there seems to be plenty of action, separating it slightly from a game adaptation of Cormac McCarthy's The Road, what Sony showed seemed like it's a game ready to be released tomorrow, so any extra time ought to further build anticipation.
Though many of the stories were already out there, and even the surprises had mostly leaked, Sony's focus on the games is a late generation E3 press conference done right. Sadly The Last Guardian was once again absent, and at this point I can't image that game will ever come out, but despite that what was shown looked great. Some time may have felt a little wasted, but for the most part, even with potential hurdles they will face, I walked away excited.
It's all up to you now, Nintendo. Sleep on it and plan, you've got quite a show to follow.
Did Sony exceed your expectations or did you want to see more from them?
Were the games shown diverse enough, or is genre fatigue still apparent as it was at earlier pressers?
What games are you most excited about playing on the PS3 and Vita?
What does Nintendo need to do to top Sony's press conference?
Though Microsoft led off this year's E3, it came without the sort of fanfare I had hoped for. Though the company had already stated that there were no plans to discuss new consoles at this year's show, I'm not sure I was prepared for what would equate to an all around dull media briefing. Though games and features were showcased, there was a noticeable lack of excitement both by the presenters and the audience throughout the presentation, which caused an ominous atmosphere that put a damper on the whole affair.

The tone was set when Microsoft decided to trot out the latest entries in the Halo and Splinter Cell franchises at the very beginning. While the combat in Splinter Cell: Blacklist seems interesting, and the jungle landscape appears to take up at least a portion of Halo 4's campaign looks fun and different, it was hard not to have a feeling of de ja vu even with some of the more obvious changes. Even the footage of the new Tomb Raider game, also present at last year's Microsoft presser in playable form, directly plays on gamers's familiarity with the Uncharted franchise.
And this sense actually permeated the rest of the conference, especially when the multimedia capabilities of the 360 were being mentioned. In case you were wondering the Kinect can still search on Bing. If you don't have some OnDemand service television channels like Nickelodeon are now going to be coming to the 360 at some point. And if you like all (non-NFL) sports the 360 has you covered by teaming up with the NBA and NHL in addition to continuing their work with the MLB to offer live streaming games to those specific organization subscribers (in addition to the Xbox Live Gold subscription required to stream content), while also adding all ESPN networks. Presumably this means I can watch Skip Bayless without changing televisions though, so that's fun I guess. Nothing revolutionary, and you never know how these things will shake out until they are launched, but it is nice to see consoles continue to become multimedia machines.
Multimedia was actually a large theme of this press conference, as perhaps the biggest announcement came in the form of Microsoft's new technology Smart Glass. This basically seems to turn any tablet device (including Android and iOS devices) in to another screen that is connected to your 360. Presumably while one plays or watches content one can click a button to check a guide, execute a specific strategy, or read up on more about the film or show being watched. The proposition is interesting, but splitting attention between two (or more?) screens seems problematic and I'm not sure how it will work while also holding a controller in one hand.

At this point in time the biggest surprise kind of appeared and disappeared just as quickly. Twisted Pixel said they would be announcing a new game, and the trailer for LocoCycle seems interesting. But it's just a trailer that seems to imply you control a motor cycle. Following along with the slightly funny edge, it was great to see the trailer for South Park: The Stick of Truth along with South Park creators Matt Stone and Trey Parker. No gameplay was shown, sadly, and while the successes and failures of a similar TV-to-game adaptation, The Simpsons Game, have been well documented, Matt and Trey's guidance will hopefully elevate genre expectations above the usual 'make fun of silly game mechanic and then proceed to have the player use said mechanic.'
And then it all ended with Usher performing and showcasing Call of Duty: Black Ops 2. Harmonix does great work with their Dance Central franchise, so Dance Central 3 should be more of the same. Treyarch, and all involved developers really, always make highly polished, enjoyable games, so Black Ops 2 ought to also be more of the same. It's odd to see that franchise move in to Modern Warfare territory, but I guess it kind of had to at some point.
Realistically Microsoft's event was a collection of known commodities. Some exceeded my expectations, Halo 4 doesn't look bad if the story can start taking more of a central role along with gameplay upgrades, while other aspects have me curious but hesitant, as is the case with Smart Glass. There was no mention of a new console, as expected, but I also didn't feel like there was much 'new' or exciting going on either. And that's not a great way to kick off the show. There's just not much substance, it all seems here and now.
Here's hoping Sony ups the stakes tonight.
Rich
What did you think of the Microsoft Press Conference?
Were you wowed by anything, or were most of the commodities known?
Are we ready for the 'next' generation?
" @ashogo said:On the surface I agree with much of these elements of criteria, but in the explanations I kind of deviate if only because of the implication that DP and P4 are bad games. The driving force in this post is that a game needs to have things to make fun of in order to be considered, and I don't really agree with that at all, and I think it actually belittles both games by implying that they are nothing but fodder. In the memorable characters part there is a sincerity about developing attachments and transcending this 'making fun of the game' mentality to make for a truly worthwhile experience, but I don't think that the guys at GB directly set out to do some MST3K send ups of games." Honestly, I think they're going to be a bit burnt out after Deadly Premonition. It just isn't going to leave the same aftertaste as Persona 4. If they do decide to do another ER, I hope they just take their time to pick something really good. I think there are several main elements that a good ER game needs to have:Agreed. "
1-personality
Persona 4 had a very unique personality and style that was always enjoyable to watch, imo. Deadly Premonition is a lot more uneven in this regard, but it has it's weird charms as well.
2-story-heavy
Persona 4 was perfect in this regard--a very story heavy game made for plenty of commentary moments and things to make fun of. Let's face it, the dungeon crawling segments weren't the most memorable parts of the endurance run. Deadly Premonition has a pretty good chunk of story as well, although I feel like it suffers from some serious pacing issues.
3-some level of unpredictability
Again, p4's mad Japanese-ness brought about tons of "WHAT IS GOING ON?!" moments. DP has some definite bizarreness as well, partially tied to it's budget-status. Unfortunately, some of it is more frustrating than funny.
4-memorable characters Lastly, very important. Making fun of characters is all good, but in the end if we don't get attached to the characters in some way, the run isn't going to be that memorable. Persona 4 did such a good job with their characters, that you actually cared when bad shit happens to them. I think Deadly Premonition is not nearly as good in this area. York has his interesting quirks, and Emily and George have their moments, but they still feel a little under-developed to me. The writing for the characters also seems to range from pretty good to very bad...it's all just uneven as hell. and wow, I didn't mean to turn this into a huge comparison list, but there is my humble opinion. I hope the next run is well-chosen. "
Also, the problem I find with this set of guidelines, and a number of the suggestions for Fallout 3 or older games, is that one basically needs to play them to know if a game has a good story, memorable characters, personality, and unpredictability. I mean that's what makes it unpredictable, right? Honestly I think the charm from the ERs is not the jokes, while I really enjoyed the BR run so far a number of the early episodes where they are just directly ripping the game, framing that as the main point of their ER, were not nearly as enjoyable as watching the later episodes where Brad started to get into the game.
And there is the sense of discovery that really makes the ERs special, I think. They are discovering the game for the first time, as many of the viewers are as well. I actually stopped watching the DP ERs around Episode 25 because I picked up DP and am currently slowly playing through it on my own, something I probably would not have done, much less heard of the game, had it not been for the ER. Persona 4 worked for me in a completely reverse manner. I bought that game a year and a half ago, I guess, because I really love the concept of Persona 3 but didn't get very far because of college and some gameplay problems. I started playing Persona 4 sometime last summer, middle to late July and through August, well before ever visiting GB.com or hearing of the Bombcast. I got bored in dungeons so I brought my laptop in my room and would listen to podcasts. Got burnt out on Filmspotting and did a search for videogame podcasts. GB was the first one I saw, listened, and really liked it. As I played more of the game I started downloading past episodes, got back to around mid June eventually, I think, and was shocked to hear so much talk about Persona 4. Checked out a few early ER episodes and realized that they were having just as much fun discovering the game as I was. I didn't need the ER that time to actually hear about the Persona series, but it still seems to be that discovery that makes these videos so enjoyable to watch. Whether I know of the games, have played them, or eventually purchase them. It's about watching people have fun in a completely new manner, with a new genre or a genre with unique twists and turns. It's a feeling I've felt a few times as a gamer, and seeing other people feel that as well is what I think makes the ERs work so well.
So yeah, I don't know what they should play. Persona 5 would be cool, but has that game even been announced yet? Ultimately I think this post sums how I feel about the ER selection process up best...
@supermike6 said:
" Shouldn't they decide? Both P4 and DP were games they wanted to play but didn't have time for. "
As long as the guys have an interest in a game, a determination to play through it, and will be experiencing it for the first time I think the ERs will continue to be great, even if they don't directly try to conform to the guidelines that I originally quoted.



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