Minecraft's ray-tracing feature for Windows 10 has made its way out of beta just eight months after the feature was first made available to users to test. The inclusion of ray tracing capabilities for NVIDIA's RTX graphics cards transforms the sandbox game's aesthetics into one that's, well, shinier. As we mentioned in our hands-on article earlier this year, the realistic lighting, reflections and shadows the feature brings make Minecraft feel more immersive. While the game is blocky, the in-game sunlight is real-looking. Shadows and reflections can make it feel like you're actually in the game.
To experience the benefits ray tracing brings to the game, you'll need to run it on a PC using a GPU from NVIDIA capable of rendering rays. Only worlds and maps that use a physical-based rendering texture pack will see the benefits. You don't need to do anything, it's already enabled by default. Other players who don't have access to the feature will be able to view those worlds with normal visuals.
NVIDIA announced that ray tracing places greater demands on your GPU. Therefore, it uses its DLSSAI rendering technology to ensure that Minecraft can run at least 60 frames per second at 1920x1080. Advanced GPU models (RTX 3080 and 3090) are able to run the game at 4K at over 60FPS.
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You can download worlds that you can use with ray-tracing from the Marketplace, or you can create your own using NVIDIA's starter kit. Minecraft and NVIDIA are also making two new worlds available for free: Colosseum RTX is already available, and Dungeon Dash RTX will be released very soon.
All Windows 10 users can now play Minecraft with Ray Tracing
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