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FoxxFireArt

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FoxxFireArt

160

Forum Posts

9095

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37

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@dochaus: Very much so. Just haven't been active on Comic Vine nor Giant Bomb. I've been busy with other things.

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FoxxFireArt

160

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9095

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I don't know about anyone else, but the archive isn't starting for me.

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FoxxFireArt

160

Forum Posts

9095

Wiki Points

37

Followers

Reviews: 1

User Lists: 4

Thanks. Writing the story of Max was hard when information and events can change for her.

I like creating Rey's page. Couldn't fill out too much, since she hasn't been in many games and so much mystery surrounds her. She's sure to be in more games in the future.

I like to work from a real structure when I make a wiki page.

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FoxxFireArt

160

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9095

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Reviews: 1

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Edited By FoxxFireArt

I'll never sacrifice Chloe. Much of that town was already ruined long before Max discovered her powers. The Prescott's had made the housing and local economy untenable. Even the local fisherman talked about how the environment had ruined fishing. I'm pretty certain that only Arcadia Bay was being effected. It was even shown in that once article in San Fransisco that things seen in Arcadia Bay wasn't seen anywhere else.

I also absolutely hate the idea of Chloe dying scared and alone with no answers on some bathroom floor. She was the last part of William that was still alive. It feels as if you're truly letting him die.

I think if it along these lines. Let's say I was to go to Joyce and ask her. I tell her about these powers and tell her that I can only save her or Chloe. I think Joyce would say to save her daughter.

I certainly applaud Dontnod for creating a very real same sex relationship that wasn't grossly sexualized.

@alex

When it comes to the time travel in this game, think of it along the lines of Quantum Leap. Future Max jumps back into time into her own body. If she doesn't alter any outside event -- such as tipping off David or saving William, the rest of the time line runs as it normally would once Max jumps out of that moment. The only thing that changed was she didn't have that picture, and she wouldn't know why it was ripped.

That's why when Max destroys her contest entry she winds back up in the chair, because all of the games events continued unaltered that led to her capture.

Dontnod has been pretty open that this game has no Good or Bad End. That both are valid choices, and there is no wrong choice. I actually wrote a blog about this topic. To give the short version, I felt that Life is Strange is a moralistic test. When people talk about losing someone in their life, you often hear people say, "I would do anything to have them back." This game asks, "Would you really DO ANYTHING?" Would you be willing to say, sacrifice an entire town to get back the most important person in your life -- be it a parent, child, or your lover?

I'm also pretty sure the ghost deer was Rachel's spirit. It only ever seems to appear in the visions or the junkyard, where you later find her body. It appears there again when you dig up her corpse. Once her body is found, the deer sort of bows then fades away.

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FoxxFireArt

160

Forum Posts

9095

Wiki Points

37

Followers

Reviews: 1

User Lists: 4

@zombiepie

Thanks for the shout out on the Chloe page. That was a bit tricky to write, given that how the way events can play out is fluid. I may go and give the Max page the same treatment.

I believe I've heard Ashly Burch won the Golden Joystick award for Best Gaming Performance as Chloe. I think Chloe has been my favorite new game character of this year.