Fracture's forum posts

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#1 Posted by Fracture (242 posts) -

Yeah it came out today on the iPad but XBLA is a Wednesday thing. Also after playing it for a few hours something odd seems to be happening, like I don't get asked if I want a mulligan anymore. It just starts.

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#2 Posted by Fracture (242 posts) -

A little late to the party but I just recently started looking around this section.

I don't think there's really anything wrong with the portable gaming interface, it's just not being used right. On screen controls are just lazy. I know a lot of people want to see their big games on those smaller screens but the end result is usually crap. There are plenty of games that are built from the ground up to use the interface to better result. A lot of the board games do a great job with the interface (ascension, carcasonne, magic 2013, where's my water, and even angry birds). Now granted these are all the equivalent of XBLA titles in terms of scope but they kind of have to be for budget reasons. You can't really have a Big Budget game built from the ground up for tablets and then sell it at typical tablet prices, so we get terrible ports. However there is a LOT you can do with the interface and distribution model that work really well. The Walking Dead is basically a $25-$30 game but because they spaced out the content in $5 chunks and gave you a lot for your five bucks it worked. It helped that the game was a great representation of that genera.

I'm not saying there's not room for a mobile gaming platform, but right now the free to play and cheap to play models are lowering the price point that people find acceptable. Many puzzle games on the DS have the same, and in some cases less, content than a game like Where's my Water does and both tend to target the same demographic. The difference is that WMW costs a dollar and even with the add on's is still less than five bucks while those DS games are $40.

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#3 Posted by Fracture (242 posts) -

So a few weeks ago I was debating buying a Wii-U. At first I hadn't really given it much thought but wanted something. I like my 360 but with Microsoft crapping that system up with charging you to even access online content that you also have to pay another company to watch, and smearing the dashboard with as many advertisements as they can get away with, I was getting a bit frustrated with it. Add into this that my 360 is on it's last legs and that means I'd have to buy a replacement and I wasn't really wanting to. With a lot of the stuff I do online being on the Wii-U (Netflix & HULU), I was curious. However, after Giantbombs all day coverage of the system I was less curious. There are, however, some decent and fun looking games on the system so I was still torn.

I hemmed and hawed about it all week, last week, and came to the conclusion that if I could find one at a local store on pay-day I'd buy it. I started to call around and see if anyone was even going to have one and it was looking more and more like no one would so I started to wonder if I should even bother. Then a funny thing happened. What I want from gaming has changed over the years. I find myself playing more and more small games and XBLA games and Steam Indie Games than I do AAA titles. I was seriously disappointed by a lot of games this year and maybe it was time to switch. That being said the idea started bubbling up that maybe what I needed was an i-pad. I still want the Wii-U but right now there's not many games and I'm not really interested in wagging a stick to make my character sort of not do anything I want it to so older Wii games are mostly out.

So in the end the decision was made to pick up an i-pad instead and wait a month or 6 on the Wii-U until there's actually more content out for it. So far I'm liking my decision. Other than a 3rd gen original i-pod this is the only other apple product I've ever owned. I don't really like Apple PC's but thanks to the market confusion that Android wished upon themselves that platform's kind of a mess in terms of apps. If you want to play current tablet games i-pads just have more of them. A lot of games eventually do get ported in some manner but several of the ones I was interested in never will be.

I picked up a White i-pad 3 32gig model. I was originally after a 4 with 16 gigs but the couple places near where I live didn't have any, and I really didn't want to go to the Apple store. I'm hoping that the mumbling I hear about the heat is overstated. I've already picked up a few games for it, and a lot of them are board games that I'll be doing reviews of as I play through them.

I'm still hopeful for the Wii-U. I want that thing to do well and I hope these first few games are just rough launch titles and not indicative of what we should expect from the future of the thing. For now though, looks like i won out over u.

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#4 Posted by Fracture (242 posts) -

Killed myself. Didn't like the tone in her voice most of the game. She always seemed, off, and the last 2 levels sealed it.

That being said there's a whole lot of game left to play still.

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#5 Posted by Fracture (242 posts) -

The thing to keep in mind with the Duels games vs the paper or MTGO is that while Duels doesn't let you make a deck from scratch, it also doesn't cost you a few thousand dollars to make a competitive deck. The limitations of the deckbuilding ensure that everyone else is playing with the same middle of the row deck/cards that you are, and they aren't going to get any more out of the game than you are if they buy 40 copies of it.

Is it perfect? No, but it's more balanced than the paper game and $10 get's you a fun experience on here you can play over and over. You get access to 10 decks and a bit of customization for them. In paper $10 barely get's you one deck and if you take that to a place where Magic players gather to play, your just going to lose all night long against other people that have invested WAY more money in the game then you have.

Duels gives you that magic feel without that "mugged" feeling afterwards.

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#6 Posted by Fracture (242 posts) -

Yeah, Open world SSX with multiplayer would have been a lot more fun than what we got. I don't think the "Hundreds of Levels" really grabs people anymore like it used to. People don't want hundreds of anything, they want like 10 or twenty things that are awesome and are re-visitable (look at the Call of Duty games).

Look at games like Burnout Paradise for inspiration. There was So much to do in that town both offline and online that made the entire experience so much fun and it all sat in one level.

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#7 Posted by Fracture (242 posts) -

That video just sort of cuts off about 1:37

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#8 Posted by Fracture (242 posts) -

I'm not really clear. So when they split from WM who exactly got all the old video equipment? Did all that stuff go with Tested?

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#9 Posted by Fracture (242 posts) -


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#10 Posted by Fracture (242 posts) -

Looks like I had a free code for the DLC waiting for me in my e-mail thanks to a contest I won. After a few runs down from the top I have to say it's a mixed bag. It defenatly like the old tricky courses. The fireworks, all the pipes, a million ramps, and the obligatory cool down section in the middle full of trees. However all of it feels, weird with the current trick system compared to how those older games worked. Now you can still get massive trick scores on this run, but with the new trick model being all about just spamming tricks left and right to get your combo meter up the tree section feels way out of place as it's just not how that feels it should work. The long slopes down to a jump also feel off with you having to hop all over the place you can't really get enough speed to get the big trick unless you do a board press all the way down the hill with (for me anyhow) seems to lead to me doing the same trick over and over once I leave the jump because my finger was on the board press button.

This is also the run where i finally had to turn off the pilot. Having him in your ear saying more tricks more tricks like a withdrawing crackhead was really annoying. I don't know if it's because they weren't expecting to ever have a run this long and all that more tricks crap is placeholder dialogue but it's irritating to hear after a while so he's on mute from now on (he honestly added very little to the game anyhow).

The new way they are doing the Global Events is kind of dumb in my opinion. I like the idea of the quick high stakes runs but to then have the other 7 or so mountains be totally empty seems stupid. I liked to come on, go the few hills I liked, and get a few events done and get off. Also some of the entry fees for the high roller drops are a bit much. To make that part worse, all the feedback on the EA forums seems to be that the people there (uber players) want like 5 million cred drops. I really hope they don't listen to them.

Anyhow, the new mountain is fun, and will give the game a bit more life but they still seem to be making some weird decisions in some key spots as relates to this game.