1. Ditch the loot system. The armor/weapons that do drop don't make sense lore-wise (initiative stuff dropping from Andromeda aliens,etc). There isn't enough variety to warrant a loot system, and picking up a ton of salvage isn't fun.
2. Ditch the research/development tier system. ME3 had a system that worked just fine. Here it's too much busy work, with no upgrade path for existing equipment. I can't be bothered to craft the same-looking armor more than a couple times (N7 chest has 10 levels?!?!)
3. Ditch the scanning system. In theory in a new world, with the aid of powerful AI, this makes sense as a lore device. However walking around, turning 360 to not miss anything red isn't fun. It also highlights how empty key story mission areas are--in the middle of kett or remnant bases, you'd think there would be more to understand.
4. Ditch the 4/6 wheel switch. I can understand moving uphill being slower, but going back and forth adds very little. At least have researchable upgrades to eliminate the annoyance.
5. Ditch on land mine scanning. As if scanning a globe wasn't annoying enough, now it's even more of a chore with less gain.
The above points definitely feel like Bioware looked at survival games popular the past few years and went in that direction, poorly.
6. Add back more control on squad members. This includes when abilities are used, new armor sets after loyalty mission, and some control of weapon selection.
7. Add back renegade options, or at least something that is more distinct. The renegade options weren't perfect, but one could at least play Shepard as an asshole with little patience. Now Ryder is either joking or serious, that's about it.
8. Less SAM and less space magic, because we sure loved those parts of ME3 (flashbacks to all the synthesis ending discussions...)!
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