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Fredchuckdave

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Fredchuckdave

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This game's fantastic; even if you didn't like horror games its so atmospheric and immersive on top of that.

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Fredchuckdave

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Probably Vaan from FFXII, love that game in general though

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Fredchuckdave

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#3  Edited By Fredchuckdave

Since this thread has continued to be relatively clueless, Koei is one of the most successful game companies in Japan when it comes to selling shit to Japanese/Korean people; and by extension also one of the most prestigious to work at. The western audience is decently sized as well, especially for a JP company.

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Fredchuckdave

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@dray2k: 6 in 2 months is not like CoD/Skyrim/Blizzard numbers or anything (i.e. the impenetrable markets). Also who gives a shit about a random ancillary detail that doesn't invalidate my point at all (nor even contravene the most immediate detail)? Thanks for contributing though, nice job.

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Fredchuckdave

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Koei just made Nioh, one of the best games of all time. And that Berserk game that really sucked. It's Koei.

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Fredchuckdave

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#6  Edited By Fredchuckdave

Oh right don't play Dark Souls; I don't care how much you love it it'll never do well; too many random morons already play it. If you're going to play a hugely popular game it has to be a fucking gigantic one like the Witcher 3 (which was not absurdly successful at launch). Play the next tier down but probably not indie either because that market is overexploited/overly shallow (though I've had success with Salt and Sanctuary/Helldivers). Play PS+ free games right around when they go up on the store.

If you simply must play something Soulsish then play Bloodborne or Let it Die or Nioh or the Surge in a week. I won't have time but I imagine if I put the effort into finding every detail (or outsourcing that to @sterling) in the Surge and making a video for it within a month of release it would do quite well.

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Fredchuckdave

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#7  Edited By Fredchuckdave

@archangel0183: If you already have a means of recording gameplay you can simply upload it and edit it with the youtube video editor (which is relatively straightforward); recently my limit of how long a video I could edit went from 6 hours to 1 hour (used to be 4 hours); I can only assume this a global change for most smaller channels so you have to chop up the videos down to 1 hour segments then put them together in sub 1 hour videos. You can also just edit twitch VoDs in the manager and make them highlights and upload them to youtube that way (this is streaming solely for the purpose of later editing, doesn't need to follow the whole facecam/stream schedule whatever nonsense).

If you have a PS4 you can do direct uploads which tend to do well depending on the game, you can also edit together clips with share factory and stream directly from it and then edit via the above mentioned methods.

As far as (largely unnecessary) "professional" editing, most people seem to use Sony Vegas.

Channel link if you find the term "what people search for" nebulous; in the case of the Gaunter O'Dim video I put it up on like day one or two of the game and it got like 300 views then, Hearts of Stone came out 6 months later or whatever and then it got tens of thousands (the reason why it does well is because it was the first Gaunter O'Dim video effectively, apart from him being one of the best villains of all time in any medium). But basically anything you would search for when you're looking at google is probably going to be at least somewhat similar to what other people search for. So for instance there's a weird obscure collectible you find in Shadow of Wardoor in a few months and you're like "hmm wonder if anyone else knows about this," then you think up a good title and put it up, bonus points if you can figure out a way to put a female in the thumbnail; can also link to it on reddit or elsewhere if you feel like it though it's entirely possible to succeed on YT with no social networking of any kind.

Random aside: this video (for whatever reason not on the most popular listing, no idea how that thing filters stuff other than you need a lot of videos before it starts doing so) has 15,000 views in the past four weeks, and like 30k+ in the past 2-3 months, it started out with 300-400 (February or March last year); MGO is dead as fuck, the game is almost 2 years old. I have no fucking clue why other than the thumbnail but I have at least like 6 or 7 other Quiet videos with better (i.e. more gratuitous) thumbnails. Point: Simply having a lot of videos can be an asset.

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Fredchuckdave

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#8  Edited By Fredchuckdave

As far as streaming in general get ready to work for 50-70 hours a week for below minimum wage; as far as building a viewerbase to start with you're definitely just going to have to get lucky/know someone; but once you have like 40-50 viewers if you stream literally every day on the same schedule from now till the end of time you'll eventually grow to around 1000ish.

Same rules of thumb apply to everything else, play new stuff, be mildly amusing; relish in the fact that streamers will eventually completely overtake the games industry in every way shape and form but chances are that won't benefit you much as a little guy.

With youtube you don't have to rely on luck which is nice, just put up videos that people search for (with good thumbnails) and play new stuff or find a niche audience; you also don't have to follow a soul crushing schedule of tedium.

You definitely don't have to be a beggar on twitch or youtube, in fact I think that's generally only the right move if you're a chick (because they get many, many more donations); not everyone can be Forsen/Reynad and get away with it.

Skill doesn't matter at all, perception of skill is what matters; but that's also a pretty minor concern. Video/Audio quality only matters to a small percentage of the audience for most games (5-10%), assuming it's not totally awful.

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Fredchuckdave

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May? You could have written this article 6 months ago and had approximately the same likelihood of occurrence. Yes NBA Basketball is almost interesting for its 2 week period a year; but we're still not there yet (though admittedly the beating 72-10 thing was novel last year).

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Fredchuckdave

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#10  Edited By Fredchuckdave

No but I was when I bought Injustice 1, having only had previous experience with KoF XIII. Peaked at like 40th on the ranked leaderboard for Injustice 1, but win rates were normal-ish for that game so that was like 85%; which is good for almost any fighting game but for MKX it became 95% instead (on average amongst top 200-300 players) ; which is quite a leap; over 1000 games the guy with the 95% win rate only loses 50 times compared to 150 times for the guy with 85%, 3 times as many. Hopefully its more in line with the 85 figure, but we'll see. 95% is such a comically high number as to trivialize the experience; though it does make playing online less stressful I suppose.

Singleplayer content will be awesome just like always; though I like both MK9 and MKX's singleplayer better than Injustice except for just the story. Also the MKX Very Hard comp only cheats a little bit as far as input reading and so on, Injustice's was just straight up bullshit most of the time.

I'm excited but will probably split a bit of time with Nioh Way of the Demon while working; once I'm done working I'll put more time into Injustice.

Oh right the cast is kind of terrible, DC does have some cool characters to use but they picked a whole bunch of lame ones.