Games I've Beaten In 2016

List items

  • 8/10

    So I didn't actually beat or play this game, I just watched the Giant Bomb playthrough of it. That being said, I've still seen everything and definitely have stuff to say about it.

    Overall I think everything hits. They pretty much perfectly capture that awkward high school/teenage stage. Tons of insecure people doing douchey thigns and saying the most cringe worthy stuff. Some people might take the dialogue as the developers trying a bit too hard to simulate that experience, and maybe there are a few lines like that, but overall I thought it all was pretty well done.

    The time travel stuff works for the most part as well. As with most time travel stories, there are a few parts where if you think about it too much you might unravel the thread, but there are far too many moments it does it well across the entire game and the story it does tell around this power Max has is good enough that it's totally worth looking past.

    On the topic of the story, I think they pretty much killed it. At the end of the day, the whole game is about Max and Chloe and how much they care for each other, and the ending really reflects that. They earned the emotional punches they hit you with at the end and although there are a couple sequences that could've been shortened, they did a good job reminding you who you are and why you're doing what you're doing. I really connected with those two characters at the end of the day and I was sad that this was the end of their story, but damn, what an ending.

  • 7/10 Took 41 hours to beat

    I'm really happy I'm able to say I've beaten a Final Fantasy game now. It's a series I've thrown myself at several times with various results and specifically X is one that I've tried to play several other times before beating it.

    I think the biggest problem with X now is that parts of it really haven't aged that well. A lot of it was absolutely mind-blowing for 2001, I can totally see how this would blow people away. However, what we're left with now, in 2016, is a game with spotty voice acting, some painful dialogue, and out of date graphics and animations. One other thing that is more of a personal preference that I didn't like was that you couldn't just have a set party, I prefer jrpg's like that, but that's on me. I'd also have preferred more time be spent on individual characters and their relationships with each other, and especially Tidus. I felt like I was mostly informed on people's backstories and motivations by the end of the game, but I didn't really feel connected to any of them too deeply. That's not to say I didn't care or like any of them, I absolutely did, but it never lingered on any of them long enough, except maybe Tidus and Yuna.

    The big shining point for the game is definitely the story. Despite everything that falls behind techwise, the writing of the story makes up for it. It's a story full of hope and sorrow, one that eventually evolves into one of love, and every detail you get fleshes out the world of Spira even more and makes it feel really lived in. Figuring out the truth of Yevon and everything happening behind the scenes was legitimately interesting and fun. I do think that there were a lot of moments, both emotional and story wise, that fell a little more flat because of the presentation in the cutscenes and very static, robotic character models and animations. That, and the voice acting that delivered these moments wasn't always great, like I said before.

    There are a whole bunch of things I didn't like about FFX, but even so, it was a lot of fun playing through it with a buddy and finally seeing that story come to a close. I came out of it with a positive opinion, despite it all.

  • 8/10

    I always look forward to the next entry in the Yakuza series. It's one of those games that I can rely on 100% of the time to bring awesome characters and a compelling story to the table. Yakuza 5 adds a couple new faces, while also building upon its core cast that you've grown to know over the last couple games.

    First off, this is a fucking Yakuza game. There is so much shit to do in multiple towns, with multiple playable characters, all with different, unique storylines that tie into the main thread in different ways. As always you can do a smorgasbord of different activies like participating in a fight club, playing baseball, going to the arcade, going to hostess clubs, singing karaoke, and even more things to keep you busy on top of the large amount of sidequests you can pick up in the world. For 40 dollars, this is a game that could keep you busy for probably over 200 hours, I beat it in 35.

    One of the reasons I didn't spend more time with it was because I missed the lack of focus. I loved each playable characters story, but every time you switch to a new one you have to get money, build your skills/stats and go through several familiar paces. I preferred Yakuza 3, where you just got to play as Kiryu, in that respect. I wouldn't call this a criticism at all, more like a personal preference, and on top of that, I'm not one of the people who usually puts insane hours into these games regardless.

    Other then that, this game is great. The combat is still fun, the writing is great and it really paid off in the end. There was several emotional scenes that got to me, and I really enjoyed the sad, subdued tone of the early parts of Kiryu's story. At the end of the day, it's still his show and I was more than happy to spend a few dozens hours watching it unfold.

  • 7/10

    Tomb Raider is the origin story of Lara Croft, basically. It's setting the stage for her to assume the position everyone knows her as, as the badass tomb raider who goes around the world discovering crazy shit. In this game though, it's her first adventure and she's learning a lot of things and being molded into that image. For the most part, it totally succeeds and the scenes where she's had to do or see horrible things are given good emotional weight, but then she kills like 50 people so.

    Other then that though, you get tons of gadgets and get to climb all over the place, engage in some short but sweet tomb raiding, and get to be thrown around in tons of set pieces. The game looks good and the music surges and builds at some good moments to really hit home on the whole "building a legend" theme.

    The only real things I can say against it is that a lot of the main plot points were easy to figure out and it was kind of frustrating to see Lara stumble around trying to piece it together when I had hours before. The gameplay started to wear thin on me towards the end as well, with more and more enemies who are stronger and don't die to headshots. I do really like the bow though, love games that let you use a bow and upgrade the hell out of it.

    I suppose the Tomb Raider did what it set out to do cause now I'm pretty psyched to getting around to playing Rise of the Tomb Raider sometime soon, hopefully.

  • 6/10

  • 8/10

  • 7/10

  • Birthright: 6/10

    Conquest: 7/10

    Revelation: 8/10

  • 8/10

  • 9/10

  • 1st Playthrough: 10/10

    2nd Playthrough: 10/10

  • 8/10

  • 9/10

  • 2/10

    Watched the Endurance Run. This game is terrible. It doesnt hold up at all.