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freddie_bert

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Games I've Beaten In 2022

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  • Specifically the dlc 7/10

    The parts of the dlc where you're exploring the unknown, just like in the base game, are the best parts. Add in that spooky atmosphere the new environment throws at you and you might think you're in for an awesome good time. Unfortunately, the dlc is bogged down with what I would consider a pretty clumsy gameplay loop. You have to tackle a specific scenario in a very specific way and the game really tries to be something it isn't (a stealth game). Failing a sequence over and over again and getting caught over and over again really takes the wind out of your sails, especially when it turns out you're just missing a hole in the ground. I also found the ending pretty unnecessary. It does the thing any sequel or expansion that was unplanned does where they try and answer questions that nobody ever really asked, or to put content where there wasn't any (I'm looking at you, Battle of Five Armies).

    When I look back on it, I really enjoyed the highs of the game, but the lows make this something I wouldn't recommend unless you wanted to play the first 30 minutes because those 30 minutes are dope as hell.

  • I played this game months ago and never wrote a review so I don't really know what I'd rate it at this point. I remember liking it but not loving it so let's go with a 6/10. Art is beautiful, platforming and puzzles are fine. Short but sweet which is good, cause I don't think it would hold up as a longer experience.

  • "Honey? I think you might've been prank called."

    The best thing about this game is the dumb voice lines I occasionally quote. Twelve Minutes is a great example of a cool premise taken to it's limit and then pushed far beyond that. Once you've tried all the obvious variations you can find, you're left just trying everything at random, hoping something clicks that you didn't notice. It's like in Phoenix Wright when you don't know which piece of evidence you have to present, so you just save and present them all one at a time on every piece of dialogue. You lose investment in the story and the mechanics are laid bare.

    Even still, once I had lost interest in actually playing the game I was still interested to see how it resolved. That turned out to be a total wash too because SPOILER ALERT you married your sister. There's all sorts of weird meta ways they try and spin the ending depending on how much you discover and what you want to do, but none of it is interesting because you never had any real agency with that character in the first place, NOR do you have any investment in your murderer sister wife so who cares what happens to them either way.

    4/10 don't fuck your sister

  • 6/10

    Sometimes you get the good power and the game is very fun, other times you get the kind of lame one and it's just fun-ctional (get it?).

    The two main characters are insufferable to listen to and do not deserve the payoff they get at the end. They hate each other up until it's convenient for them not to anymore. They go on a reconciliatory journey that never sells you on the rehabilitation of their relationship. The minigames are fun though. And it's a well made enough co-op game too, tons of variation in what you do so even though a lot of it isn't suuuuper fun, it's fun enough.

    Also there's one scene in this game that made me more uncomfortable than a game has in a long time and I have no idea why it's in the game cause it doesn't fit the tone AT ALL under ANY context. Seriously, why did they put it in the game.

  • 7/10

    It's not as good as Together, but it's still an incredibly unique and fun co-op game. I found some of the puzzles much too complicated, to the point where it felt like the hint system was a necessity, if only to at least get you started. Or maybe I'm just an idiot I guess, I can't deny that. Either way, Together was better.

  • 9/10

    I'm not really a deckbuilder game kinda guy, but Inscryption is very easy to get into thanks to it's simple but deep game design. It rolls out new rules and adds new challenges and ways to change the core rules slowly as you play so you never really feel overwhelmed with all the options. Unless you don't play for a week and then it's kinda intimidating but hey you'll get used to it again.

    The story that surrounds the game is the real draw though. What starts off as a simple card game against a spooky man in a spooky cabin went ways I never expected. It plays with your expectations quite a bit; by the end of the game I was nostalgic for the spooky beginnings that were once so intimidating.

    The only real criticism I have is SPOILERS the weird OLD_DATA stuff. I like the idea of this disc being corrupted and self aware and becoming a totally different thing, but there's a whole government conspiracy thing tied into that that I found largely unnecessary and purposefully vague and confusing. There's enough info now that people have put together to mostly understand it, but if you're just playing the game normally it leaves you in a pretty confusing place that I think does detract from Leshy and the bois story a bit.

    Regardless, when the credits did finally roll, I was left with a mixture of happiness and sadness. I really enjoyed my time with Inscryption and I immediately wished it had more to give me. Not because I found it lacking, but because it was such a good time.

  • 5/10

    Big tittie goth mommy was deffo the best part and I'm not ashamed to admit it. Anyone who says otherwise is a coward.

    Other then that though, Ethan is a terrible protagonist and I never felt bad for him. Chris tells you over and over that you suck but literally what have YOU done, Chris??? I still want to play as him though. This game would be better off if you could just start the game with unlimited magnum and run through cause the spooks are few and far between (though when they work, they work) and the shooting is constant and uneding so at LEAST make it fun. Pivoting around headshotting stuff is not fun, it's just easy. And if it's easy anyway, just gimme an unlimited magnum. Ethan can gorilla glue has hand back on but he can't fine more than 12 bullets for a magnum? I don't buy it.

  • 8/10

    FINALLY played this game, it's been on my list for so long. I really enjoyed back dashing through every inch of Dracula's Castle. Alucard is cool as hell and I loved playing as him. The gameplay is still tight, the music is fuckin' AWESOME, the original voice is *chefs kiss* amazing. Just a great time from beginning to end. Except when you get hit and it knocks you made eight thousand miles and you fall into something else which also knocks you back, fuck that shit. And medusa heads, those things suck ass.

  • 8/10

    The premise is simple: you see the Pokemon, you take picture of the Pokemon. OR! You see the Pokemon, you throw apples and smoke bombs at them and hope they dance for you. That's all the game has going for it and that's fine cause that right there is a good time.

  • Got 32 hours in and stopped. RDR2 stands tall in its genre of open world, story driven rpgs and from what I've read about Arthur Morgan's journey, it sounds like it tells a great character story. Unfortunately for me, those moments are too infrequent to justify spending an additional 32 or most likely even more hours in RDR2's world. The traditonal Rockstar gameplay loop hasn't gone anywhere and although the world is more detailed and unique than ever, it is still one of those games and falls into all the same traps. Simply put, I wasn't having fun playing it. Maybe one day Rockstar will get both gameplay and story right.