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Frodofeet

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Frodofeet

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#1  Edited By Frodofeet

@charlie_victor_bravo: I would, or an alternate question, would I sell it for $800 or more. Nope.

Would I replace my GearVR? Nope

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Frodofeet

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#2  Edited By Frodofeet

@amafi: I think its a public perception problem.

Valve conceived of and designed the Vive from the ground up to scale for every normal use scenario; sitting, standing, and walking all around a space the size of a room.

They pretty much demo only room-scale experiences because it's perfect at it. That's HTC's pitch every time, so that's what people know. When you sit someone down with an Oculus and a Vive with an Xinput controller to play the same game, there probably isn't much difference. But the ability to move freely with tracked controllers itself is worth more than $200 to me.

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Frodofeet

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@blackichigo: Yeah, there is a problem with that. It is $1,000 good from a technology perspective, it's fucking impressive how convincing and natural it is. But this is me in my late 30s saying this, after paying off my truck last year. If this came out 5 years ago I'd be feeling like I really want it, it's awesome (after trying it) and how am I supposed to afford one. Even after a tax return it would be a hard question.

But the tech is there. I demo mine to whoever I can because it's just so impressive to watch someone change after trying it

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Frodofeet

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@naoiko: Nope, the demos from Valve that aren't made to be games, Secret Shop, Aperture Robot repair have you hit the trackpad(I think) to make your controller extend out in front of you if the designed room is larger than the real room.

But the real games feel like there is tons of room. Tilt brush at my size room is an enormous canvas. Budget Cuts teleports you in a Portal-esque way that while I *could walk more, I only ended up doing it involuntarily to dodge around corners.

In short, I wanted to take every piece of furniture out of my room to make it as close to 15'x15' as possible before it arrived out of the same feelings.

I ended up mounting the tracking base stations yesterday where they were, because I don't feel like I'm missing anything without the extra 5'x5'.

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@blackichigo: I think they may be expecting that *when you get around to upgrading to a new PC, they will still be around and you'll have a foot in the door with a capable machine.

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@cybexx: Have you tried the SteamVR Performance Test? Search for it and it will do a render for you. I don't think the cpu is as necessary of an upgrade as the 980.

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#7  Edited By Frodofeet

@sketchy: Totally agree. I hadn't thought of that. The cost and reward of a 4k tv is ridiculous if you've looked into it (the content, the drop off distance for visible pixels, etc).

What gets me is that you're paying for an iteration of technology and quality, just like 3D tvs and RealD theaters. Just like an iphone 5 vs 6, 5.1 vs 7.1 vs atmos surround, new maps in Destiny. The marketing hype machines try to sell you that these are the greatest new things, So Fast, So Immersive, etc

Using the Vive isn't just a totally new technology, it's the first time in probably a decade that the quality of the device not only met, but continues to exceed the hype for me. And I've been totally jaded by marketing bullshit for so long, this came as a complete surprise to me.

I'm guessing that most people on GiantBomb, IGN, NeoGaf etc are totally jaded too, but for me, this is the most fucking exciting thing in video games I've seen since Mario 64 came out.

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Frodofeet

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@treetrunk: Are you talking about the calling feature announced in the final version of the Vive? If so, it isn't available to us yet, maybe not at all for the Pre owners. That might be an HTC tack-on.

I hasn't gotten in the way of real life issues though, if that's what you meant. I used to play Dota a LOT. That was a relationship powderkeg. I can't pay attention to you right now, I just started this match and I'll get reported if I quit. Lol wtf was I doing.

I'm not too deep into ED yet, if it gets like that, I won't be able to do that, lol.

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Frodofeet

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@amafi: Tilt brush is truly incredible.

I can spend hours in Tilt Brush and never feel like I want to quit. While painting, I just get a new idea for how to combine brushes for effects... It makes you feel like you're more creative and talented than you really are. I drew a bumble bee last night with the dotted line around the air like a pencil drawing and laughed, it was so goofy and cool. Then using the bristles green, drawing grass and facial hair on a snowman.

It isn't really designed to be the Photoshop of vr, with complete granularity of control, but it's an amazing and fulfilling showpiece to spend months in.

I didn't have any tracking issues as all. The only weird tracking issue was related to Elite Dangerous. When the game launches, it makes your headset position the center of the cockpit, and I had it on my couch, so I was wondering wtf I was doing outside the top of the ship when I sat in my seat a few feet away. ETS could be just as awesome, I'm tempted to check :D

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@sear: I'm not sure it's an established brand, but it does have a lot of public awareness.

The vast majority of people know about Oculus, not Vive. The people who do know about Vive think it only works if you have a room to dedicate to it, which isn't the case.

All things being equal, the Vive is a better value out of the box. It scales from sitting to standing to 15'x15' with tracked controllers and 360 degrees of movement, crouching jumping everything.

But to say that Oculus is a more established brand than Steam and Valve, which I'm not sure that you were saying, well..

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