I remember Phil Spencer saying during the GB E3 2017 interview that he was genuinely concerned about the future of AAA single player games. With good reason. Unfortunately, the increasing lack of those games is why I cancelled my Xbox One X order and can't see myself bothering to upgrade consoles any time soon. The games I want to play are being developed by mid-tier or indie developers and mostly live PC.
I actually play some games with time-wastey design, but I tend to stick to the critical path. At this point I'm pretty good at identifying junk content and just playing around it. 100%ing video games is not how I want to spend my life these days.
I envy you, I guess. Even my favorite games from my teenage years are failing me when it comes to just how much they demand of me, time-wise and challenge-wise.
Sticking to the critical path is an unknown gamestyle to me, because I'm under the impression that if I ignore side content, my character rank/progress will be lower than intended which will make me weaker in later main missions. What do you think?
Critical path was probably an exaggeration. I do a good bit of side questing, but I refuse to do collect-a-thons and I couldn't care less about making all the quest markers on a map go away. Games are generally designed so that you're sufficiently leveled without doing optional content, so I rarely worry about being underpowered.
Short answer - I avoid games that are designed to waste my time.
Longer answer - OK, I actually play some games with time-wastey design, but I tend to stick to the critical path. At this point I'm pretty good at identifying junk content and just playing around it. 100%ing video games is not how I want to spend my life these days.
It could have used some edits I suppose, but ultimately the run time didn't bother me at all. I was actually a little surprised when it was over.
Here's the thing the kinda bothered me. The original is very open to interpretation. Nothing, from whether or not Deckard is a replicant to what happens to Rachel at the end, is defined. 2049 feels the need to explain itself far too much. One of my least favorite things filmmakers do is flash back to images and scenes to remind the audience of something they may have missed, and this movie does that again and again. The audience isn't stupid. Leave some mystery.
There's not a chance in hell the team owners will ever approve promotion/relegation, but I wouldn't be at all surprised if they get rid of conferences. The imbalance between east and west has become a genuine problem, and they don't seem able to address it through changes to the draft.
All I can say with certainty is that I'm absolutely not the target audience for the vast majority of all games made these days, but I'm not sure I'd go as far as say that makes the current generation inherently worse/worst.
Same. I'd also be interested to know how many people who are loving the current generation are primarily PC gamers vs console peeps.