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frytup

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@goosemunch said:

The difference is that hardware failure is on the user's end. The games still exist and are playable unless there are no more working SNES or PS2 out there.

That's just not true. Every cartridge battery will eventually die. Every CD and DVD has a limited life span. All optical disc lasers will eventually die. Physical media is not future proof by any stretch of the imagination, and at some point in the not too distant future a majority of old games and consoles will no longer function through no fault of any user.

True, but every SNES and PS2 game has been dumped/ripped and they exist as perfect digital copies in so many different places that they're now preserved forever. The lifespan of the original media is no longer relevant.

Obviously this sort of thing gets much more complicated with digital-only games and huge day one patches, but even there, people are figuring out how to dump updates from digital stores and preserve them.

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frytup

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Personally, I think the Hotspot is great and the last thing GB needs is more random play live streams. Start talking about a weekly long play series and you've got my attention.

Opinions, eh? Decoding what the audience wants is the "fun" part of running a site like this.

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frytup

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Oh, Sony. You so crazy.

I imagine the increase in sales from people panic-buying before the closure was a nice little profit boost.

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Read this.

TL;DR, these days real-world guns are mostly (if not entirely) used without licensing deals. This is currently allowed under US law as video games are considered "artistic expression" immune from licensing requirements.

You might well ask why the same legal theory couldn't be used for other things, such as cars or airplanes. My guess is video game devs want and need the technical cooperation of vehicle manufacturers in order to more accurately model their products. This isn't really needed for guns.

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frytup

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@f1rev2 said:

Makes you think that CBSi or Red Ventures doesn't pay enough to GB or Gamespot compared to what you can make on Patreon.

Odd conclusion to reach since all three of the people involved here left Gamespot/GB to take full time jobs at other companies.

It's more like they realized after the fact that if you have name recognition and the energy to do it, it's just leaving money on the table to not launch a Twitch/Patreon parasocialtastic side gig.

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frytup

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#6  Edited By frytup
@f1rev2 said:

@frytup:

I dont think anyone is saying that.

Hmm. You might want to re-read the thread. People can absolutely complain and suggest whatever. I just have a bad reaction to the "dunno guyzzz... think I just might stop paying if you don't do this thing..." type of posts. Especially if the counterexample being offered is (IMO) junk content.

Cards on the table, I've never really liked UPF. I find random, meandering live streams pretty boring. It's probably why I don't really like streamers. You know what I like much better? Planned, (somewhat) produced content. Quick Looks, long play features, reviews, etc. I'd actually suggest fewer but more substantial videos, and I have some hope they'll start to bring that type of content back once they can fill out the staff a bit more.

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frytup

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I pay $5/mo. for a couple Patreons that put out 1-2 videos a week. I continue paying because the videos are actually good. Which is far more than I can say for the overwhelming majority of streamers.

If you're no longer happy with GB, then don't pay for premium. "Stop being lazy and just crank out more stuff" is not a very useful complaint.

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frytup

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Yes, Microsoft appears to be implementing the Xbox strategy they've been saying they were going to implement for at least a couple of years now.

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Nope. I'll be dropping it when my cheapo conversion expires at the end of next month.

It's a great service if you have the time and interest in the games they offer, but just doesn't fit into my life very well right now.