Love these streams, particularly Alex & music industry talk. Of all genres, music is probably the one I pay the least attention to outside of the content itself, so it's nice to have context -- like the gulf of tonkin! :)
@sasnake: Man, do you just actively look for opportunities to separate a reaction from a subject?
Sorry to throw shade, but you're repeating a point straight out of 2014 and if you took the time you spent reading the comments to consider why they might have an issue with them, then the reasoning behind why should be pretty clear. You don't have to agree with them or anything, just don't be dismissive if someone talks about problems within a game. Peace.
Aside from the colonial stuff, I think the game is a neat idea, and I like some of the designs and concepts around dungeon-delving and puzzle solving (seriously, a Lara Croft and the Guardian of Light mixed with L4D-style co-op would be rad as heck), but boy do I hate the way this game moves and the way the weapons shoot. Seems like they wanted to limit the player DPS, but they did it by making all of the guns sound/feel wimpy af with no sense of impact for the player or the enemies. Loot goblin issues are a shame, too.
I think the thing y'all aren't getting about what makes this game bad isn't just the crappy writing or bad acting. It's that Detroit BH is trading on real issues -- that are still problems in modern society -- and does not treat those issues with a hint of respect or self-awareness. QD's end product shows that they are aware of the social issues depicted in this game, but at no point do they demonstrate any understanding about what makes those issues significant. In short, this game trades on the misery of others and doesn't actually care about the people who have suffered in the past, or even acknowledge other works that Detroit clearly draws from.
Brad has numerous video confirmations of himself completing difficult games, at all ends of the spectrum and without the comfort of being able to learn those games in a natural, unobserved environment. Coming from a public speaking background, I wager he's actually much better at games than most of the suckers in these comments. It's hard enough to deliver a pre-written and rehearsed speech to an audience, much more so to interact with something dynamic, execute on it, comment, listen to and chat with people in the room, and endeavor to provide entertainment.
Gameboy DK / Donkey Kong '94 is incredible. It has 101 levels, some unique systems, and a whole heck of a lot of charm. It's far and away my favorite game featuring Mario.
@sevith: You're right, I don't remember the Buu saga :>. The Buu stuff is where I tapped out, and I didn't actually know that the series ended there until years later. I figured it just went on forever.
A lot of people in these comments seem upset that this QL isn't showing what they think the presentation of FC5 should be. Maybe accept that other people have different experiences than your own. Try to take insight from the other person's experiences and move on, instead of telling the presenter how they should feel about a thing.
The narrative stuff is a real bummer. Ubisoft has a long history of making reasonably well-playing games, but filling them to the gills teenager-tier edgy themes with no thought or restraint. This would be a -better- game if it took a minimalist approach to writing instead of filling every facet of the game with pop culture non-sequiturs and stereotypes.
gaatz's comments