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galacticdonut

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Those 'Holy shit this is awesome' moments in games

 Be it the sudden reveal of the true villain, the death of your favourite character or winning a 30-minute battle by the skin of your teeth, some games have moments that are plain awesome. There are a lot of games I've enjoyed (and some I'd consider my favourites of all-time) that aren't on this list, because this is for the few games that have those bits. The 'holy shit' moments where you're so engrossed, that even if only for a split second, nothing else in the world matters.
 

**SPOILERS** 

  Most of these involve endgame moments, so rather than spoiler-tagging everything in the list, it's safer not to read on if you're planning on playing them
 
Not particularly ranked in any order, except for Phoenix Wright because it's seriously freakin' awesome

List items

  • The court scenes are amazing for building up tension and at some point during the trial the logic suddenly clicks. "OBJECTION!".<br/>

    Then <a href="http://www.youtube.com/watch?v=ew1Nr5rHQn0">that theme</a> starts playing.<p/>

    Pulling out the metal detector at the end of AA1, after 3 days of stalling and scraping by in the trial. The radio at the end of AA2, letting Maya live, and how everything from the prior 2 games falls into place through AA3, culminating in the standoff against Godot with Mia, as Phoenix finally becomes a badass defense attorney and the original 'cornered' theme kicks in.<br/>

    Still one of the biggest adrenaline rushes I've had playing a game.

  • The Suicide Mission.<br/>

    When that "choose who you want to..." menu popped up I froze. I'd spent 35 hours making my team, talking to my squad and was out to get my crew back and it was at this exact moment I realised that "If I screw this up, people <i>will die</i>".<p/>

    Every mini cutscene had me praying everyone would be ok. "Garrus got shot?! Oh good he's ok. A pillar fell on Mordin!! Ahhhh he's getting up."</br>

    That final run back to the ship with Joker giving covering fire, as your team flanks you and you're pulled up to safety was the peak of every cinematic over the last hour or so of the game all while the music over that sequence (Jack Wall - Suicide Mission) pounds away.<p/>

    I've never been so happy to see 'Achievement Unlocked - 75G - No One Gets Left Behind'

  • While not as refined as it's successor, it had the advantage of some creepy atmosphere. Choosing to fight and experience the last month watching as everyone came to terms with a lost cause, with all the townspeople of the last 70 hours slowly losing their sanity was pretty chilling.<br/>

    All that lead up to the final (proper) boss lasting me well over an hour through a ludicrous 14 different forms with probably the <b>greatest final boss theme in the history of all time</b> raging on in the background.<br/>

    That final fight was one of the most tense, turn-based battles I've had.

  • 'That bit' right at the end. Where you've been playing the game and thinking "Eh I don't really 'get' the story it's a tad pretentious but I'm going to save the princess" and suddenly everything gets literally thrown into reverse. <br/>

    You're the <i>bad guy</i> and the princess is screaming to be saved <i>from you</i> and the way this is revealed is just by using the quirky game mechanic you've used a billion times! Going back through that level realising that she wasn't dropping bridges to help you cross, she was desperately removing them trying to stop you.<br/>

    For a game with effectively no plot, that was a pretty cool twist

  • Holy crap after all that buildup I meet Andrew Ryan! He's right there in front of me! Wait he's making me move funny. Why yes I do remember hearing that phrase quite a...woooooah.<p/>

    Now he's making me beat him to death with a golf club!