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E3 2017: Microsoft

Microsoft is a console manufacturer defined by a vested interest in technologies peripheral to the games themselves. Sometimes this interest has led to them to success, and sometimes it's left them in shambles. Xbox LIVE was a service that immediately changed how games were played, and the Kinect was a lucrative pillar in the house of Microsoft for some time. On the other hand, the company launching the Xbox One as a media hub tethered to a new Kinect shot them in the foot so badly that they entirely backtracked on their original direction for the console. This has left Microsoft in a place where they need an angle that is based on some product external to their console and its games, but they won't be returning to the waters of mainstream media to find that angle anytime soon.

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Their prayers may, however, have been answered. The industry fortune tellers have pointed to VR as the next great peripheral, and if it is the holy grail it's cracked up to be then console manufacturers have a tremendous opportunity and a huge dilemma. VR is resource thirsty: The headsets have to keep up with the acute perception of the human eyes, and so VR games must simultaneously render to two screens at high resolution with high FPS without any faltering. Even the slightest blips can completely break the player's suspension of disbelief. We always expect coming consoles to be more graphically capable than previous consoles, but to be more graphically capable and support VR entails a towering jump up in console power. I believe that for Microsoft, Project Scorpio is that jump up.

The conference was not about how the console can enable VR gaming, it was about how the console can enable 4K gaming, but Microsoft can't build Rome in a day. The 4K component of the new Xbox One is important in its own right but also functions as a stepping stone to VR which, if its most trusting proponents are to be believed, will be a far more enduring and revolutionary technology. Microsoft is releasing the most powerful console on the market and doing it in between generations because they need an in-road to the most demanding technology on the market. If only the console they were releasing didn't cost $499 and wasn't called the "Xbox One X".

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We can view the One X's exorbitant pricing as an extension of the problem that VR is very pricey. VR exists in a realm of emerging technology which is naturally expensive and so can only be enabled by other newer technologies which are also naturally expensive. I know that saying does not make the console any more desirable or affordable, but its pricing may be more a product of the hard rules of the electronics market than mismanagement on Microsoft's part. We can't say the same thing about the name. "Xbox One X" is a needlessly confusing moniker when there is already another higher performance version of the Xbox One on shelves called the Xbox One S. For those who've purchased the One S, they may also feel the incremental improvement on the original console was a poor investment when there's this hardware behemoth on the horizon. The One X could also split the player base. Yes, Microsoft requires developers publishing on the One X to also make their games functional for the original One, but it wouldn't be wild to speculate that companies may optimise their game better for one console or the other. Microsoft did, however, go all-in on showing that there will be plenty of games taking advantage of One X's 4K capabilities from early on, which is important when we might expect the $499 price tag to scare creators away.

Microsoft took their enthusiasm for raw graphical processing power to maniacal lengths. When you're boasting about a 4K Minecraft, you've lost the thread of what makes game aesthetics appealing. What piqued my interest in the show was mostly the visually breath-taking, and while I can include the high detail mountain ranges of Forza and the dense jungle of Anthem in that category, I'm more encouraged sit up and pay attention to the art of games like Cuphead, The Artful Escape, or The Last Night. I think I'd sell my left arm to see more of The Last Night, but it's just not possible in this venue because Microsoft has a console to sell. There was this internal conflict going on in their conference between their want to support indies and the AAA fireworks that a console launch feeds on. But hey, Xbox backwards compatibility is a good thing and there's a new Life is Strange coming.

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While the problem with making a prequel to a choice-based game is that the choices players make cannot have a retroactive effect on the original game, we shouldn't underestimate the meaning of choices with consequences internal to a game. It's also going to be just satisfying to soak in more of Life is Strange's tone. The original was a journey of unbreakable friendship, hazy afternoons spent lying in teenage bedrooms, and supernatural twists. Life is Strange is one of a kind. Sea of Thieves also has potential. We do not know yet if there's a depth to its loop which lets it stand up to repetition but when multiplayer RPGs are exercises of "raiding" and "looting" it's surprising that pirates haven't become a more of a go-to for developers looking to get their pseudo-MMO on. It was just sad that most games couldn't get the look-in that Sea of Thieves did. With so many games in one show, it got a little cramped. Microsoft showcasing a whopping forty-two titles was to display how rapidly their games library is expanding, but it was also to show how many games will be there for us to enjoy on Xbox One X at launch. There's a console war on, and Microsoft doesn't have the time to let us stop and smell the flowers, especially not the low poly ones. Thanks for reading.

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Corvak

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I am also surprised pirates never became more of a staple in games in general. There have been a couple mmos that never panned out, Black Flag, and of course Sid Meier's Pirates!, but it never became as ingrained as "High fantasy europe" or "post-apocalyptic earth" in the typical set of video game settings.

Both MS and Sony showed giant rafts of games, but I feel like what a lot of the people, at least the ones active on social media seem to want, is some huge surprise thing that just blows them away, so Twitter finds every presentation lacking either because it shows whats already been leaked, or because they have a very narrow subset of things they want, and consider anything else shown to be a waste of time. In 2016, this was pretty apparent with how much twitter loved Zelda, and you saw all the "Nintendo wins E3" tweets, when they only had one game there.

Personally, from both MS and Sony, I saw a hugely diverse set of games, it's not the RPG frenzy of two generations ago, or the shooterfest of the last generation. Perhaps we're finally seeing a kind of balance, though I suppose open world games still command a larger slice of the pie chart - but even they can no longer sell on being "big". I think Fallout 4 and Mass Effect: Andromeda showed that. They have to be interesting as well.

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gamer_152

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I am also surprised pirates never became more of a staple in games in general. There have been a couple mmos that never panned out, Black Flag, and of course Sid Meier's Pirates!, but it never became as ingrained as "High fantasy europe" or "post-apocalyptic earth" in the typical set of video game settings.

I mean there are reasons why pirates never became as big as LoTR-style fantasy or desolate wastelands. The sea is largely empty space that's it's difficult to populate greatly with enemies, collectables, etc. and you have have to navigate it using a bulky vehicle without a great turn circle. Even considering that though, I expected a little more popularity from the genre. I would point to Puzzle Pirates as a specific but long-running pirate MMO that did work out.

Both MS and Sony showed giant rafts of games, but I feel like what a lot of the people, at least the ones active on social media seem to want, is some huge surprise thing that just blows them away, so Twitter finds every presentation lacking either because it shows whats already been leaked, or because they have a very narrow subset of things they want, and consider anything else shown to be a waste of time. In 2016, this was pretty apparent with how much twitter loved Zelda, and you saw all the "Nintendo wins E3" tweets, when they only had one game there.

I think you're largely right, although maybe a little cynical about audience. Mario + Rabbids for example, was something we already knew about and it got a huge reaction, that was something that really did seem to blow people away. I think Nintendo might have hit on the same thing with Super Mario Odyssey's showing again this year and that already had a trailer out there. I just think that a lot of the big names failed to hit that height. There are usually more "Oh shit!" moments in a Microsoft press conference and that wasn't really there this year.

Personally, from both MS and Sony, I saw a hugely diverse set of games, it's not the RPG frenzy of two generations ago, or the shooterfest of the last generation. Perhaps we're finally seeing a kind of balance, though I suppose open world games still command a larger slice of the pie chart - but even they can no longer sell on being "big". I think Fallout 4 and Mass Effect: Andromeda showed that. They have to be interesting as well.

I think this is a really good point. I remember E3 not that long back when you couldn't move for people using the phrase "Shooter fatigue" and understandably. I think we've known for a while that big games can crash and burn, and that hasn't stopped the companies up until now, but I think there's this strong push from the other end. It's not just that big games can die, but that we're now seeing that what used to be more fringe games have a larger audience. We're seeing different kinds of shooters, we're seeing 3D and 2D platformers, we're seeing a new Crackdown. Life is Strange is this really amazing thing in that it's a story-driven teen drama game that gets to be shown in the Microsoft press conference. I feel like our industry has come so far in so little time and Microsoft have really been influenced here by the indie space.

Thanks for the comment.