gamer_152

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gamer_152

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@zombiepie: Thanks for the catch. I meant the original Myst when I wrote this. I've updated the article to clarify.

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gamer_152

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Jacob Geller on Giant Bomb. This one was made for me specifically.

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gamer_152

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This looks very relaxing; I'll probably check it out. Until you mentioned it in the blog, I was gonna say this sounds a bit like A Short Hike which I also played recently and had a great time with.

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gamer_152

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Jeff did something amazing here. <>

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gamer_152

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@thetafox said:

This is fantastic, always love reading what you put on the site. Literally have hours long conversations about your articles sometimes with my wife. Thank you for writing these.

This really means a lot to me. Thank you very much.

@humanity said:

Kind of a short one this time, only took several dozen mousewheel scrolls to get through.

It's a breezy 2,600 words.

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gamer_152

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It's been a while since I discovered an absolutely wild video game name I didn't know before, but Buck Rogers: Planet of Zoom is really doing it for me.

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@bigsocrates: Hey Socrates, thanks for the comment. You are right that the game world is surreal, but what I mean is that the surreal always has an element of clashing. Lobster Telephone is a surrealist work of art, but we can still recognise that lobsters and telephones are both real world entities that appear in the artwork roughly as they do in our world. It's the juxtaposition, and therefore clash, of the two that makes it surreal. The lamp in The Philosopher's Lamp is surreal, but we can see that it as a combination of two real things: string-like objects and candles. It's the combination and clash of the properties of these seperate entities that makes it surreal.

While on the realism-cartoony spectrum, Katamari Damacy is further down the cartoony end, we can still recognise a lot of things that would exist in the real world within the game. Cities and towns in Katamari have many of the features of real cities and towns, animals in the game are found in the shape and locations that their real-world counterparts are, hikers hang around campfires, baseball players gather on baseball fields, etc. But then there's some characteristic of those entities or the way they interact with other entities that is unrealistic. There's a clash between the two and rather than the game being surreal or realistic, it's that clash which neccesarily involves realistic elements, that makes it surreal.

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Say what you will about that ghost, at least it has very consistent handwriting.

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I remember having a lot of fun with VoidBurger's old Let's Plays. Very glad to see her aboard.

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@paliv: Thank you very much. You know, if politics is the power relations between people, I think it is part of every topic. And I think it is important to draw some boundaries. We have to say that we don't have room in our circles for people who are racist or sexist or transphobic. But who exactly people consider part of the "us" and who they consider part of the "them" can change a lot from person to person. And I think that even setting clear political boundaries, we can treat societal issues as complex and textured. In this article, I tried to take a hard stance against fossil fuel companies, but still describe the methods and nature of their destruction as complicated.