Something went wrong. Try again later

Gantrathor

This user has not updated recently.

298 474 23 1
Forum Posts Wiki Points Following Followers

Gantrathor's forum posts

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

Hmm, Let me think.

  • Dark Souls
  • Skyrim
  • Bioshock
  • Red Dead Redemption
  • Dragon's Dogma
  • Mount & Blade: Warband
  • Dishonored
  • DOOM 2016
  • Divinity: Original Sin
  • The Witcher

This list would probably change depending on my mood, but these are the games that my mind went to right away.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

This is probably my favorite MOBA, but after playing Dota 2 for 40 hours or so I completely swore off of playing games like this with a full team of randoms, and so I've only played bot matches in HotS. If I have three or four friends with me to outnumber the randoms then it's not too bad, but playing with a full team of them is just a nightmare that makes the whole experience feel like a waste of time and energy.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

#3  Edited By Gantrathor

I just thought of another one. People in this thread have already brought up Assassin's Creed III and I agree with pretty much everything that was said about it.

So now I'm going to bring up Assassin's Creed Unity. I recently picked it up for the first time in the Assassin's Creed Humble Bundle from a couple months ago. I haven't played a huge amount of it yet, maybe 15 hours. But from what I've played it might be my third favorite in the series, after II and III. I find the level of detail and scope of the environments completely staggering, and the way they overhauled the parkour systems makes running and jumping around in the city a hugely pleasurable experience for me. And I really love that they went back to the more open ended nature of the missions from the first AC game. They made the gameplay feel a lot less autopiloted than the previous games, which is great. I bought AC Syndicate not long after I bought Unity and was pretty disappointed with how toned down it was and how it felt like it was returning to that autopilot style of design.

I guess when it comes to games I prefer flawed ambition over conservative polish.

Oh, also, that first part of Unity where you play as a Templar knight during the middle ages is cool as hell. That is all.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

I've always pronounced it as "hill-ian," but I never made the connection of Hylian referring to something from Hyrule because I don't pay attention to anything that happens in these games.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

The Way of the Samurai series. They're clunky as hell and they look terrible, but they're just so odd and unique that I can't help but love them.

Also, Final Fantasy XIII is my third favorite Final Fantasy game, after XII and X. But that's not a high watermark for me, because I think Square's best games aren't Final Fantasy games.

As for what I like about XIII, I like the characters for the most part, and I like that the main character is outright mean spirited at times, which I don't see very often in other games. And the thing that everyone seemed to hate, the rigid linearity, was actually a plus for me. I like games that put me on a straightforward path with interesting things to look at along the way. It's the same reason I enjoyed Bioshock Infinite so much. The game actually started to lose steam for me when you get to the second planet and it switches to an open world format. I had to force myself to finish it at that point, which is why it's my third favorite of the Final Fantasy games I've played.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

#6  Edited By Gantrathor

Games where characters hold their melee weapons in an unnatural way. I'm no martial arts expert by any means, but there are some games where a character is holding their weapon in such a way that, it seems to me, would fly right out of their hand as soon as they hit something with it, or the hand guard would be useless, or something along those lines. I remember the one handed swords in Guild Wars 2 being that way, and I never used them in the 400 hours that I played that game.

No, just... no.
No, just... no.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

Where's the option for someone who's fairly excited for it, but completely indifferent to all things Persona? I guess the top option would work for that.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

@ivdamke said:

Maybe in 8-9 years Max Payne 3 nay-sayers will come to their senses and realise it's the best third person shooter out there.

With that out of my system, I never really had this reaction to any of the Paynes. I really liked all of them a hell of a lot and still hold all 3 of them in the top 3 spots of my personal "best third person shooters" list with Vanquish being their only challenger. Man, I could go for some Max Payne 3 right now.

I'm totally with you. Max Payne 3 is one of my favorite shooters, and it's definitely my favorite in the series by far.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

@gantrathor said:
@ezekiel said:
@gantrathor said:

But, thinking about it, I don't really know what template would make for a good Lord of the Rings game. I really hope someone figures it out though. That would be swell.

A linear traveling game with a companion system. Action-adventure.

That sounds pretty good. After thinking about it more, my idea would be an atmospheric first person horror game where you play as a Ranger of the North who is investigating the disappearance of some of his brethren in the wilderness. It would have a combat system with weight and consequence where you could suffer serious injury from a few bad moves. There would also be a detective element where you're examining clues in the environment and an inner monologue where the player character comments on his current situation. I would also want the developers to think of a way of representing the psychological effect that evil has on people in the world of Middle-earth that Tolkien writes about.

I don't know what location or time it would be set in though. Maybe Mirkwood? Or the Misty Mountains? I also don't know what the plot device would be that would have several rangers disappearing in the same place. Maybe it could be about scouts from Gondor instead, or elves from Mirkwood. Just something much smaller scale and intimate so that the retconning that's happening isn't as noticeable.

Ya'll ever heard of War in the North? It's puurdy good.

Yep! I played through it several times, so it would be a lie for me to say I didn't enjoy it. But I thought it suffered from the same problem that all other Lord of the Rings games have suffered from, namely that traditional video game ideas and mechanics don't mesh very well with the setting.

Avatar image for gantrathor
Gantrathor

298

Forum Posts

474

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

@ezekiel said:
@gantrathor said:

But, thinking about it, I don't really know what template would make for a good Lord of the Rings game. I really hope someone figures it out though. That would be swell.

A linear traveling game with a companion system. Action-adventure.

That sounds pretty good. After thinking about it more, my idea would be an atmospheric first person horror game where you play as a Ranger of the North who is investigating the disappearance of some of his brethren in the wilderness. It would have a combat system with weight and consequence where you could suffer serious injury from a few bad moves. There would also be a detective element where you're examining clues in the environment and an inner monologue where the player character comments on his current situation. I would also want the developers to think of a way of representing the psychological effect that evil has on people in the world of Middle-earth that Tolkien writes about.

I don't know what location or time it would be set in though. Maybe Mirkwood? Or the Misty Mountains? I also don't know what the plot device would be that would have several rangers disappearing in the same place. Maybe it could be about scouts from Gondor instead, or elves from Mirkwood. Just something much smaller scale and intimate so that the retconning that's happening isn't as noticeable.