Yeah I watch them on the PS3, I do not have a big collection but it is growing. I usually get DVD's due to the cheaper nature but if I feel the Blu Ray has more content or is something I want to see for sure in the higher resolution then I will go with the Blu Ray edition.
Here is hoping we get "meet the medic" and "meet the pryo" videos. Loved those takes on the different classes in the game, especially the sniper video.
I have bought Starcraft 2 today (mainly due to how good the first one is held in regard by many and also because of the video content by this site).
When playing it however I get rolled over pretty fast, I got spamed by infantry in the first few minutes of one match then the second I got spamed with jets that turn into tanks.
Basically, what sort of tactics can I employ to help with this? I am playing as Teran (or the human forces if thats not the correct name, I apologise for the lack of names as I am not used to the series).
I tried doing what Brad did with building up lots of resource gatherers and building my buildings in strategic locations to create a bottleneck and also to get a view of the base surroundings but I find it really hard to keep on top of it when I am expanding to several locations.
I would suggest something that has not got a need to use all the buttons on the pad to start with as that can be confusing to all new players to begin with. Maybe try Puzzle games like the Tetris, Puzzle Quest type games as you say she likes the Mario 64 mini games so I am guessing that these will be somewhat similar. Modnations racing/Mario Kart/Banjo Kazzoie Nuts and Bolts may be a good way to go on console.
It depends really where you are at, if she likes handheld gaming then go with something on the DS that can be translated to home consoles (like if she is into the puzzle games you can then move onto DLC type games from the console/pc stores then she will get used to the controls and move from there).
Best advise is to just be patient and allow it to take time, maybe let her watch you play and take turns on a game and go from there.
Its an interesting idea but I wander where the line is drawn, Say with Half Life, if 50% of the feedback is "we want more puzzles over shooting" and 50% say "we want more shooting over puzzles" which audience do you listen to or do you stay in the middle ground. That was a bit of a open one as the middle ground probably suites both best there but say in Bioshock if 75% of the people said they wanted less audio books and 25% want more, would critical response from media (i.e. reviews) then play a part?
I like it when developers take an interest in what the users want but also I like it when they take interest in what other studios are doing. Fifa has improved probably due to the competition Pro Evolution Soccer (or Winning Eleven as its known in some areas) brought against it. I wander whether critical response or the feedback played a role or both.
Anyway I would like to hear about suggestions that have been taken on board. I understand for games that dont have the big budget for marketing that this is a good idea, Team Fortress 2 perhaps got to where it is today purely by listening to feedback and supporting the game over a long time. It is a balance between where do you say "ok we are charging for these changes" or "we will make them free and then more people may buy this game covering the cost of adding some new achievments and gameplay elements to this title".
Some good ideas, a dedicated screen option for chat would be usefull (as in on screen chat rather than voice chat). The keyboard and mouse thing would be cool but it may create a balance issue if used with games (i.e. mouse being able to move quicker and more precise on an fps game) but it would be nice as you say for RTS games etc.
Would the demo be seen as how the game is in general or was the full version improved much? I can see what the demo was trying but I got frustrated when I was trying to go by stealth and not get shot up when I entered the base underground and ended up getting killed a few times as the enemies just over ran me.
I have recently noticed that Splinter Cell Conviction is selling for around £18-20 in some UK stores (so thats about $35-40 US) and this seems a pretty good price for a recent release.
I was just wandering, what the general consensus is with this game in terms of quality? I dont mind if its not a stealth game and more action orientated but I would like to know whether it does the basic gameplay right and it holds an interesting story or not?
I did download the demo from Xbox live but I felt a little underwhelmed by it as I found myself getting over run by enemies when going into the base, however, that could have been just me not playing the game correctly.
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