Submitted both Sothe and Micaiah, (although the moderator note didn't appear for Sothe for some reason) along with the locations of Elibe and Tellius. I'll submit the rest of the lords (not counting the ones from Blazing Sword since you already submitted all the characters from that game) and locations later today.
Ether contact one of individuals who run the site or, if you have the article saved to your computer, you could just edit it back... (Although that may start an editing war of sorts if whoever edited the article counters)
The ambiguous magic sword in the original Legend of Zelda has lead to a great deal of speculation over its similarities to the Master Sword. Some believe it is indeed the sword of evil's bane, while others attest that it is simply a powerful sword. I would prefer the former as it provides a connection throughout the series in terms of the Master Sword's significance to Hyrule, but there has never been any conclusive evidence...
"Majora's Mask is usually a great deal more difficult to become involved in due to the whole three day system and constant time limit forced upon the player. (Thus one must always plan ahead with a limit on general exploring as a time limit exists, regardless of whether one is able to lengthen the time limit. Although the tone and storytelling may be considered superior to Oot, the time limit along with the relatively short length of the main quest provides a negative effect on gameplay for many individuals. "
Very informative post.
I personally see the three day limit as a way to enhance gameplay. Especially since you can almost always look up and see how close the Moon is coming down. Plus, it has way more side things to do compared to OoT. I've spent more time playing MM than OoT in my younger childhood, and have since then come to appreciate it a lot more. "
Although it is true many of MM's positive aspects are linked to the use of the three day cycle, the negative aspects which resulted from a constant time limit kept the game from reaching the same sort of audience as other games. (Not to mention forcing one to constantly plan out what one will do in the next cycle, particularly difficult on one's first play through where one is liable to become stuck at certain sections and doesn't fully know what to expect at each section)
Its just rather difficult to become entangled in the experience that MM provides, although the game does enjoy some popularity online at least.