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Gazoinks

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Gazoinks

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I have two D.Va shirts (although one doesn't fit me), a FemShep shirt, two Metal Gear shirts, a Junes shirt, a Chie jacket, and arguably my favorite videogame shirt:

I actually thought I had more, but browsing my closet that's all I have. I also have maybe 5-ish Giant Bomb related shirts. I don't really care what I wear or think about how I shouldn't wear something because of whatever reason.

This is amazing

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Gazoinks

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@steevl said:

I have two gaming-related t-shirts. One is a Saints Row 4 shirt, which I've never worn but got for free during a visit to Volition. The other is a Bastion t-shirt from Supergiant Games that wouldn't be identifiable as a gaming shirt to most people. I prefer subtlety with these, for some reason.

Other than that, I tend to wear t-shirts from metal bands or with neat graphical designs on them.

That is an awesome design.

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Gazoinks

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I still have never played Lumines. Should probably get on that. I like Puyo Puyo Tetris a whole lot, although in general I prefer Tetris to Puyo by quite a bit.

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Gazoinks

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For clothing it really depends on the design. A lot of video game clothing (like a lot of brand clothing in general) is pretty ugly. Nicer stuff that's aesthetically pleasing even divorced from the pop culture reference I'm totally down with. As said above, Fangamer is usually pretty nice.

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Gazoinks

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Yeah, I'm pretty bummed because I beat the dragon, the candy queen, and a run and gun level and lost all that progress. I'm enjoying the game a lot, but also debating waiting for a patch now.

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I am absolutely double-dipping. This game is fantastic, and having it in portable form will be awesome. For anyone who has no experience with these types of games, I had never played Harvest Moon or anything before SV and it ended up probably my favorite game of 2016.

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@ravelle said:

It's mostly fine but I'm having more trouble with the controls, it could have controlled more tighter in my opinion.

Yeah, the movement feels a little imprecise even when I'm using the d-pad. I felt like I didn't have quite enough control to comfortably jump around on the platforms during the last phase of the Beppi fight, for instance.

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gotta say my fav boss thus far is the genie- his transformations throughout the fight are pretty outstanding.

The design and animation of that boss is incredible even by the game's usual standards. I love the background, too.

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#9  Edited By Gazoinks

@fear_the_booboo said:

I’m liking it but have some major issues with it:

- Everything feels limp and unimpactful. The animation takes priority on everything which means you’ll never see an enemy react to one of your shot. It feels like you’re just there to avoid attacks and not doing any damage.

This is probably my biggest issue with the game right now, although it's hard to avoid due to the nature of the thing. I know I am actually doing damage, but the bosses feel almost like timed survival challenges because there's no real indication of what I'm actually doing to the boss. I'm enjoying the game a lot on the whole, though. At the end of the day it's a solid but not revelatory run and gun game tied to one of the best audio visual presentations in games, and I'm fine with that.

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#10  Edited By Gazoinks

It sucks that it looks like this game won't get funded. I love Swery, and all the potential production weirdness aside, I really dig the combo of slice-of-life and mystery the game's going for. Not really into version splits in games, but this one's kind of novel I guess. Gotta go with the cats, though.