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generic_username

Persona 5 is almost definitely coming to Switch, right? Hopefully we get P4 Golden and some form of P3 at some point, too.

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generic_username

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I've been dabbling in Randomizer for a while, too, though I haven't managed to actually complete a run. I have some tips from one lost link stand-in to another to help keep you from running around in circles or thinking places are inaccessible that aren't, though my experience is limited. If you want to keep the experience totally pure, I'll keep all the (potentially apocryphal!) tips hidden in spoiler text. I used to play the original every year, and Randomizer still stumps me.

This bit is important and I think it's in the FAQ, so I'm not spoiler blocking it, but I'm pretty sure you are never required to run around in dark rooms without a light source. Agahnim's Castle will be borderline impossible without staring at online maps of the rooms. I think the procedural generation factors in darkness.

Okay, these tips are pretfy minor now, but I'm blocking them just in case. I don't want to ruin your fun if going in totally blind is the whole point. But again, they're small tips. Like how to enter Theives Hideout (you already can, if you were wondering).

1. I believe the Desert Palace can be entered with the Magic Mirror, though I also think you need the Titans Mitt to get to Misery Mire in order to make that work. So not helpful, actually.

2. The dungeon in the dark world forest can be accessed by shooting that weird bone with the fire rod, if you ever get it, you don't necessarily need a medallion for it.

3. You can access the Theive Hideout by simply. The entire dungeon might even be doable without the Titans Mitt.

4. Another vital tip from the FAQ: the chest game in the dark world has one item from the randomized pool, but you get it on your first play every single time. Shovel game also has an item from the pool. You get it guaranteed on either your 20th or your 30th dig; you'd have to look ot up.

5. Being able to buy the big bomb requires finding the sixth diamond and I think one other one. Finding ALL of the ones before six isn't necessary. It's like, six and three or six and four or something.

Honestly, a light source, the Titans Mitt, or the Flippers would be game changers at this point. But in randomizer, everything feels like a game changer, then you immediately find the next wall.

Lastly, some really fun ruining stuff you should legitimately not bother reading unless you hit a wall that will end the feature early: This next paragraph mentions how to sequnce break with a glitch. Use it only as a last resort; only if this feature totally dead-ends.'Cause I like this feature.

This one is definitely against the nature of the feature, so maybe don't read this bit at all: If you're not above glitching the game, there's a blue potion warp glitch that's pretty easy to pull off (when you have save states, at least) that lets you use the ocarina warp without the ocarina, even in the dark world where warping isn't allowed. This would let you get to misery mire and by extension the desert palace, I think. Though the randomized game has an intended path through it already, and subverting that usually leads to me losing track of what's left to do and giving up. So this isn't recommended unless you're truly, truly stuck. Using it early may dead end the feature prematurely. It's a real mess. But the glitch is simple, and easy to look up how to do, if you're ever truly desperate.

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@arbitrarywater: Raine is probably my favorite or second-favorite character of ToS. I wrote an entire blog post specifically about her role in Symphonia a while back, if you're interested in more "I gush about Tales" content. I appreciate her level-headed perspective in a group that generally follows the whims of its more starry-eyed members.

I really dislike Dawn of the New World. I had a whole paragraph about it in the first draft of this piece that I wound up cutting out. That caption about it is all that remains of that mess of text.

I was really worried that Tales of Berseria was going to be terrible grimdark edgelord garbage after the first thirty seconds pointed in that direction. And there totally is some dumb shit in that vein here and there, but aside from Velvet, the cast of Berseria manages to be a bunch of murderous criminals without actually being "dark." Velvet does actually cross that line, and it's hit-or-miss, but the scene that serves as her motivation was well-done enough to make those misses forgivable, at least for me.

Okay, this is going to sound crazy, but the only Bioware game I've ever played was that fucking Sonic RPG and I reeeeally didn't care for it. I realize that is maybe the dumbest, least useful point of context a person can have for Bioware.

On a similar note, due to my strong aversion to the horror genre in general (I get nightmares at the drop of a hat, I just can't go near horror games or movies without being ruined for weeks, if not months) the only Resident Evil game I have ever played is 5. It's probably a better point of context than 6 from what I hear, but I know 5 is an outlier in its own right. Resident Evil 5 is not a horror game in the slightest, which is why I was able to actually play it.

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Edited By generic_username

I personally don't care about half the games on the list, but GOTY is a completely arbitrary and almost meaningless thing at the end of the day. The GB crew has every right to put whatever games they want onto the list and it's still valid. GOTY is a chance to look back at the year and talk about it in depth. I honestly feel that the actual list-making aspect of it is the worst part of GOTY discussions. I love looking back, but I am someone with some severe anxiety problems who avoids conflict at all costs; I can't actually listen to or watch the deliberations because the contentious and argumentative nature of it stresses me out so bad that I have to take my anxiety meds after a while.

I would love to have some roundtable discussions about games in an end of the year context without the "list" aspect involved as a catalyst for conflict. I know it'll never happen, but I can dream.

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Good episode, good show.

"Would you eat the meat shoes?"

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I finally managed to write something again after several months. Thanks for the feature!

Ironically, being on a break from classes managed to make me less productive instead of more, like I thought it would.

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Maybe it's because I played it co-op, but I actually enjoyed New Super Mario Bros. Wii quite a bit. Might be a reason I enjoyed 3D World more than you too, but otherwise my view of the series lines up pretty well with your rankings. Good writing here, too!

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Sorry it's been so long between this post and my last one - classes have been kind of unmanageable lately. I've only got a few more weeks left, which is super stressful since I'm playing catch-up right now, but if I pull it all together I should be able to write more consistently again for a while.

Thanks again for the feature. Makes me feel like my time is actually being put to good use.

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The drink taste test returns.

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@songhunter: I'm actually in the process of writing a very long piece about ToS that has an extended section where I explain why I like Lloyd, coincidentally! I like how his character arc seems based around growing up by learning to doubt the way you think, act, and feel. The events in Iselia force him to realize that, as Kratos says later on, "Incompetent good intentions will only bring tragedy." And seeing Kratos's abilities far outshining his own causes him to realize that he has a lot of room to improve. And his whole arc is kind of like that. By accepting that he is not perfect and that he makes mistakes, he is able to become a better person.

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@paulunga: That definitely sounds like a unique premise, especially for a JRPG. I'll have to add it to my ever-expanding-into-infinity backlog.