Its an art to guide eyes towards (and away!) from things. Positioning things just right, getting actual goddamn choreographers and directors if there's so many cinematics. So many games still dont have that language still.
My one thing about this is that Soul Hackers 1 went places, maaaaaaan.
SH2 feels like its 1/3 Persona, 1/3 Megaten, and 1/3 Devil Summoners but its kinda like how Michael put it, its not been increasingly exciting and crazy, it just "is" as in "another of those if you're jonesing for another of those".
Needs more cannabalism, ripped from the headlines Japanese social ills, Hitler, or Vision Quests to "punch it up".
Genessee's comments