Dude, those are awesome! And the sheer, raw talent displayed is remarkable, especially for a school that small - I went to a high school about the same size, so I understand. Mad props to your entire school. Clever and skillfully done.
I've really liked Double Fine's other games. $15 might be steep - but it also might be low, too.
Guys, it's really hard to tell how much content is in a game until you see a review or play it for yourself. If you have a really awesome experience with a game, how much is that worth to you? Would you pay $10 for that experience or $15? Or would you pay $20 if that awesome experience was longer? I passed on Limbo because reviews said it was short; personally, I would pay $10 for that experience. I loved the trial for ilomilo and, based on the promised content, was not willing to pay $15. Fortunately, when I checked the price it was $10.
Awesomeness + Length = Price
Not, Price / Length = Dollars per Hour
Ultimately, you pick which metric is important to you. As a child, #2 used to be important to me during the SNES days. As an adult with comparatively more money, #1 is so much more important.
" @andy I've bitched and moaned about the state of achievement tracking in this thread more than once. Now they're updated and (at least look like) they're working again, I want to say a HUGE thanks for all the work you guys put in to get the fix in place. The achievement tracking was the main reason I became a paying subscriber, and I'm thrilled that they're back up. "
Exactly this ^^^.
I think mine updated 2 days in a row, which, to me, seems like a miracle. ...but what some call a miracle, others call Top Men!
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