Bioware stated that in the development of ME2, they took a lot of feedback from the players and press to make their game better. Hopefully someone at Bioware will read this and take some things into consideration for ME3.
- Allow more heavy weapon usage by providing more ammo for it.
- Tied to the previous, make environments more destructible. Shooting a mini-nuke or missile at a wall of crates should be able to destroy it. The environments in ME2 felt very static and claustrophobic.
- Eliminate mining. The implementation of resource gathering wasn’t good in ME1, nor was it good in ME2. Just eliminate it altogether; make upgrades obtainable either through shops, drops, or unlocks.
- Bring back the Mako and provide plenty of planets to explore, but make it entirely optional (e.g. no missions or resource gathering involved).
- Firewalker type missions in ME2 were boring as hell. I hope that they are not in ME3 in any form.
- Bring some of the more RPG elements back. Allow for more diverse weapons and armor (statistics-wise) so that the player can go through the game with more than just the assault rifle that they obtain in the first hour of the game. Allow for attribute point distribution in areas such as health, accuracy armor etc.
- Similar to how you can retrain Shepard’s abilities, allow us to retrain our squad’s abilities as well at a cost.
- Allow antialiasing in-engine on the PC version! Most of us had to wait for a driver fix. Mirror’s Edge and Batman: AA were able to do it in Unreal Engine 3, I’m sure the smart folks at Bioware could figure out some way as well.
- Turn off the subtitles that appear by default after taking too long to choose an option. Allow the player to choose whether they would like to see them or not.
- More Hanar and Elcor! There are already enough humanoid aliens represented in the ME universe. Hanar are cool and Elcor are funny.
- Prevent players from being able to hear the same piece of dialog twice. In a conversation, once a choice has been exhausted, that choice should be greyed out or disabled for a certain amount of time. This prevents the immersion-shattering situation where the player hears an exact repeat of what they just heard.
- For ambient voices, make them “always-on”, that is, keep a conversation going even when a player is out of hearing range. It’s very fake when people only talk when you draw near. You should be able to “walk into” people talking, and hear an already existing conversation fade in, which would be much more natural.
- Fix Miranda's face. I think that regardless of our taste in women, we can all agree that there was something "off" about Miranda's face. Restructure it to be closer to the real life actor that she was based on, and I think we’d all be happier.
- Fix the low-res textures on people’s suits! ME2 was overall a great looking game, but when you walk up to someone and their clothes look like they were drawn in MS Paint with pixels the size of their fist, it’s unnerving. If it’s not possible on consoles, at least provide a high res version for PC gamers.
- Open up the Citadel again. The Citadel was a central location in ME1, and it was fun to just walk around and explore it. Make the Citadel more than a shopping mall in ME3.
- Use more face models! Many of the NPCs in ME2 seem to have been built from a pool of the same 3 or 4 model types. It’s understandable when the Asari or Turians looks the same, but for a race that we can more easily distinguish (humans) there should be more variety.
- More conversation branches with Joker! Joker is one of the coolest characters in the game, and it’s sad to see that the conversation options that you can have with him at the end of the game are pretty much the same as from the beginning. Joker’s been with Shepard the longest; they should have greater amounts of things to say to each other.
- Give missions some more diversity other than “run and gun” through an area. Implement some light puzzles, or perhaps areas where you need to talk your way out of a situation (a good example of this is Samara’s loyalty mission in ME2)
- Give Shepard infinite/longer sprint while outside of combat.
- Allow us to jump and climb for freer movement.
- Make Paragon and Renegade situations less common, but more impactful. In ME2, showing a bit of attitude in conversation would net you renegade points. Make the situations where you obtain points more significant, and in such situations, award more points.
That’s about all I can think of at the moment, you’re welcome to discuss or add suggestions of your own.
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