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Ginormous76

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Ranked, Played Games of 2022

Keeping a ranked list of the games that came out in 2022 that I played in order to have a GOTY ranking ready to go at the end of the year.

List items

  • Fantastic follow up to a fantastic game. This story went places I could not predict, and worked! Played 40 hours to platinum, and could have played a bunch more.

  • I'm not big on Shakespeare, but wow. If this game had existed when I was in high school, I would have wanted to read Shakespeare. Who would have though Shakespseare + Sailor Moon/magical girls + Zeboyd (and their comedy style) would have been so freaking good? I'm absolutely floored. Plus, I played an entire JRPG in under 10 hours! I cannot recommend this enough.

  • This was a fantastic Simon's Quest style game. I loved every minute of it. Your main character has a mace, and is returning from a journey. The world and monster designs are the perfect amount of spoopy.

  • Apparently this game came out on PC in 2021, but it came to consoles in 2022, so it counts. This game is fantastic and adorable. Heavily inspired by Majora's Mask, but with a lot of ideas that make it much, much more friendly. How do I choose between this and Infernax?

  • What a fantastic sequel! It was full of surprises, emotions and for the most part kept me interested. There were sections that went on too long and possibly levels that felt like they padded the game a little. However, it was quite good throughout.

  • I had a lot of fun with this game. I'm not sure how I feel overall about all of the different classes. I wish there had been range weapons like bows or something, but I guess there weren't in FF1. The story towards the end of the game was fantastic. I loved what they did here and how it recontextualizes FF1.

  • Wow! So glad this came out. I didn't play Chrono Cross the first time around, but wow it is soooooooooo good. This would have been one of my all-time favorites, if I had played it way back when. Or I would have hated it, because the "cheats" helped.

  • This was cute, but I got bored after a couple hours. Recently learned it has co-op, so I might play it with my wife.

    After playing this for days with my wife, it is vastly better in co-op. We are having a blast. One thing I don't care for though, is that you can't do form quests while in legendary dungeons. Those quests are some of the most fun parts of the game that task you with trying different classes and abilities.

  • A free to play mobile card game. I guess that's a theme in 2022. This is fun to play though. Games are 6 turns and go pretty fast. There is no real incentive to spend money. You can hold 6 daily challenges at a time, which is the amount you get in 24 hours (you get 2 every 8 hours). It feels like you don't need to play it more than once a day.

  • I had fun with this. You basically get to be Aang from The Last Airbender, but in a Japanese horror open world. It's the Luigi's Mansion of open world games.

  • Adorable! I was not expecting anything out of this game. Signed up to try PS Extra, so got to play this for "free." I really enjoyed it. Definitely one of the best games of the year 2022 (at least up to August). It did not overstay it's welcome.

  • I quite enjoyed the puzzles in this game. It was like playing a bunch of escape rooms. Each level made me feel really smart for figuring them out.

  • This was a lot of fun to play with my wife. It got a little long in the end, but not too much. Really enjoyable.

  • This game really felt full of padding. It just would not get to the point. I LOVED God of War 2018, but here the combat feels boring. Maybe because it feels identical to that game? Not sure. I'm glad they didn't break this up into two games (like GOW 2 & 3, which the ending of GOW2 really upset me), but it just felt like it didn't know how to get to the point.

  • The follow up to Rogue Legacy has dropped. It is what you would want in a sequel. More castle unlockables, more bosses, more classes (I believe).

  • After not playing Yugioh for 15 years, this has been a lot of fun to get into. I tried Duel Links, but it was a limited version (3 monster & 3 spell/trap spaces instead of 5). I have learned that there are some decks that are just boring to play and play against. The deck basically play solitaire for 5 minutes. But that's fine. They give so much free currency, it's kind of crazy. There are also solo challenges (and more get added over time), where you can use your deck or a loaner deck to learn new ideas.

  • This game makes me feel like the first time I played Pokemon Red. Holy cow. It's just so full of warmth and goodness and invigorates the franchise. I hope they make more in this style. This is the first time since Pokemon Gold that I have constantly changed my lineup and used different pokemon frequently. The twist of doing research to fill out your pokedex (and not just catching/evolving pokemon) is addictive. It encourages you to use different ones just to see them use a move X times in order to fill out your pokedex. I got bored after awhile and just started mainlining the game to finish it and update my Pokemon Home with the new pokemon.

  • A full length Supermassive game. I do not know what happened to the animations and faces, but they were off. Characters didn't look quite right, their eyes looked dead and glazed over, they didn't look like they were talking to each other. Except for Brenda Song, she looked correct. However, the back half of the game brought me back to enjoying it.

  • I have been playing this on my Steam Deck and it has been a lot of fun. It's an endless survival game where you can purchase upgrades for future runs. I'm sure there are strategies to min/max, but I haven't figured them out yet.

  • This was fun. Better in co-op. Definitely a nice throwback to the arcade game and Turtles in Time. Awesome to play as Splinter and other characters.

  • Definitely could have been better, but I had a lot of fun with it. The heart and soul of the franchise existed in the back end, so hopefully we get a good one in the future. If they had included wacky weapons (even repeats from previous games) it would have helped.

  • There is so much content here, it's kind of crazy. Also, rewind feature and one save state per game. The rewind makes TMNT on NES actually fun and interesting instead of ridiculously frustrating.

  • I thought this was going to be more of a horror game. It opens with a warning, asking if you want to censor (aka skip over) some of the more graphic scenes. I chose yes, and I'm glad I did. This was more of a mental health game than a horror game. Let's try to get that to catch on as a genre.

  • I had fun with this on Game Pass. It kind of reminded me a bit of early 2000's internet based games. Also, Star Fox, but good.

  • I like that they changed things up quite a bit with this game. It's cute and still has fun adventures, but you're limited to Polly and Scott the whole time. Polly is fine. Scott is ok. I think I would rather put my time into more Monster Prom 1.

  • Kind of a let down after the improvements and fun diversity of My Name is Mayo 2. The story of dealing with a parent's death was an interesting take.

  • House of Ashes was a showing that Supermassive had learned a lot of lessons and put everything together. The Devil In Me is like they forgot all of those lessons. It goes on too long and the cast keeps falling for the same traps. I lost my first character in what I felt was a BS way. Lost the second character because I didn't kill a dog. Feel let down by the Season 1 finale.

  • I got bored. It was fun for awhile.

  • It's clearly a well polished game, but it's really mediocre overall. The world is disjointed and feels like it's one step away from an MMO with areas that exist just to be different. The well defined areas of interest in other Soulsborne games are gone. I understand why some people love it, but it's not for me. I might be done with the whole Soulsborne thing in general.

  • This is my stand in for Egghead Gumpty. The demo was great. The full game left me confused and annoyed.

  • I understand that the goal of this game is to keep replaying it. I enjoyed my first run and escaped out of Petria. However, the charm wasn't quite there. The mechanics probably make more sense the more you play, but it really felt like I stumbled into the right actions. I made a lot of money gambling, so I spent it on food I didn't need. I wish I had known how much money I needed towards the end, because I was just a few dollars short. It was alright. Free on game pass is a great price.

  • This is a cute game made in PS1 aesthetics with modern day controls. Fun for a bit, but then I got bored.

  • That was fun for a bit, but ended up being too repetitive.

  • Short, sweet, it's interesting. Not really sure what happened. Not bad.

  • Some of the puzzles/movements were frustrating more than interesting. Fell off after a couple hours.

  • The lack of accessibility options and small-text means I have no idea what the story of this game is. The captions are small and are typically white on white. From what I can tell, you start as a child samurai, then grow up. You keep killing a bunch of people. It's boring and repetitive.

  • I have yet to find an online game, and this game is on game pass. It's alright.

  • I don't know how to really classify this. It's a dungeon crawling RPG? I thought it would be more fun than it was. Fell off after a few hours.

  • This is tough to judge. This feels like Rainbow Six Siege, but there are alien AI enemies. I think with a group, this could be really fun, and I enjoy watching people who are good play Siege. However, Siege is not for me. I had fun with it, but I don't have the patience to really enjoy it.

  • It's Overwatch. You either like it or are sick of it. Even after years away from it, I'm still stick of it.

  • I gave this a try. The animation style is not for me. It's intentionally choppy, like a comic book from panel to panel. However, it is not choppy enough to come across like a comic book. I did not like any of the characters. Where they were supposed to come across as having every day struggles or making desperate decisions, they came across to me as whiny. I did like the Sheriff's wife. She was cool and felt authentic. The UI is slow and clunky. It's like the developers of this game were fans of the TellTale games, but instead of learning lessons from it, decided they would make everything worse. Maybe the game gets good or has a satisfying conclusion, but it cannot be worth the slog.