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GiroMindTricks

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GiroMindTricks

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1. Capcom vs. SNK 2 - This was my go to Street Fighter game for the PS2 era, still play it now and again with friends.

2. Street Fighter III: 3rd Strike - The reason I bought a Dreamcast and an Xbox, we didn't get it on PS2 in the UK.

3. Street Fighter Alpha 3 - My go to Street Fighter game from the PS1 era. I wish they would do a modern Alpha collection with online play.

4. Street Fighter II: Turbo - The SNES port is still one or the best home versions of Street Fighter in my opinion. It just feels so good to play.

5. Ultra Street Fighter IV - The ultimate version of the game that saw the re-birth of fighting games.

I should add Street Fighter V really. I think the fighting game at its core is so good I could cry, just the game built around it needs a lot of work.

Here's a video of my Street Fighter collection pre SFV...

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GiroMindTricks

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To buy US PSN codes from Amazon.com from the UK I had to have an American delivery address set up. Just change my default address to the US one, go on amazon.com and they send me the code almost instantly. I imagine it's a similar process for the other way round.

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GiroMindTricks

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I tried it with Wolfenstein: The Old Blood, which uses a similar, but older engine. I had the game set to borderless window, then shut it down. Then started recording at the desktop. I loaded up the game again and it worked, but with audio delay.

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GiroMindTricks

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The game uses OpenGL not DirectX, so Shadowplay isn't gonna work well if at all. If you're set on using Shadowplay then play in windowed and crop the video after the fact. An alternative is to start the recording before you load Doom (with desktop capture enabled), this will let you play full screen. However in my experience this always had some audio delay.

I've never tried using Shaowplay with Doom myself, but I have with idTech4 games and other OpenGL games.

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GiroMindTricks

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#5  Edited By GiroMindTricks

Nvidia's Shadowplay cannot record games using OpenGL like Doom. I've tried work arounds like starting the recording before starting the game, but I always get a little audio delay. That could be fixed after the fact if you want though.

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GiroMindTricks

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A fightstick is quite the investment when you are not already into fighting games. If you can afford to drop that money on a stick go for it, who am I to tell you how to spend your money. You could get a cheap stick and if you like it upgrade the parts, thats what I did with my first stick. Now I have 4 sticks, cause new consoles come out and I wanna play old Dreamcast games with a stick too.

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GiroMindTricks

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My GB username and Fighter ID are both GiroMindTricks. I'm from the UK and running on PC. A room full of duders could be fun once the lobbies are in the game.

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GiroMindTricks

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My main sticks
My main sticks

Thats my main sticks. Top is a Street Fighter IV Madcatz SE stick, modded with Sanwa parts. Right is a Qanba Q4 RAF, already with Sanwa parts. Left is a HORI RAP4 Kai again with Sanwa parts, I just didn't like the Hori parts, the buttons would squeak and the stick felt too light.

I mainly use the Qanba as it works on pretty much everything, and I play most of my games on PC. I also have an official Dreamcast stick, but I keep that around to play Capcom vs SNK as there isn't a good as or better version available elsewhere.

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GiroMindTricks

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My girlfriend and I have had fun with the LEGO games, the modern Rayman games and the isometric Lara Croft games. They should all work well with 1 controller and 1 kb+m.

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GiroMindTricks

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The SFV beta on PC would only recognise X-input devices (basically xbox pads/sticks) and all D-input devices (PS3/PS4 and everything else pretty much) didn't work with my testing.

It would be foolish of Capcom to not have d-input support at launch considering the game also on PS4 as that is what all the new sticks/pads are compatible with. However they haven't confirmed anything for the final release as of yet.